Watch Now This tutorial has a related video course created by the Real Python team. Watch it together with the written tutorial to deepen your understanding: Intro to Object-Oriented Programming (OOP) in Python
Object-oriented programming (OOP) is a method of structuring a program by bundling related properties and behaviors into individual objects. In this tutorial, you’ll learn the basics of object-oriented programming in Python.
Conceptually, objects are like the components of a system. Think of a program as a factory assembly line of sorts. At each step of the assembly line, a system component processes some material, ultimately transforming raw material into a finished product.
An object contains data, like the raw or preprocessed materials at each step on an assembly line. In addition, the object contains behavior, like the action that each assembly line component performs.
In this tutorial, you’ll learn how to:
- Define a class, which is like a blueprint for creating an object
- Use classes to create new objects
- Model systems with class inheritance
Note: This tutorial is adapted from the chapter “Object-Oriented Programming (OOP)” in Python Basics: A Practical Introduction to Python 3.
The book uses Python’s built-in IDLE editor to create and edit Python files and interact with the Python shell, so you’ll see occasional references to IDLE throughout this tutorial. If you don’t use IDLE, you can run the example code from the editor and environment of your choice.
Get Your Code: Click here to download the free sample code that shows you how to do object-oriented programming with classes in Python 3.
What Is Object-Oriented Programming in Python?
Object-oriented programming is a programming paradigm that provides a means of structuring programs so that properties and behaviors are bundled into individual objects.
For example, an object could represent a person with properties like a name, age, and address and behaviors such as walking, talking, breathing, and running. Or it could represent an email with properties like a recipient list, subject, and body and behaviors like adding attachments and sending.
Put another way, object-oriented programming is an approach for modeling concrete, real-world things, like cars, as well as relations between things, like companies and employees or students and teachers. OOP models real-world entities as software objects that have some data associated with them and can perform certain operations.
Note: You can also check out the Python Basics: Object-Oriented Programming video course to reinforce the skills that you’ll develop in this section of the tutorial.
The key takeaway is that objects are at the center of object-oriented programming in Python. In other programming paradigms, objects only represent the data. In OOP, they additionally inform the overall structure of the program.
How Do You Define a Class in Python?
In Python, you define a class by using the class keyword followed by a name and a colon. Then you use .__init__() to declare which attributes each instance of the class should have:
class Employee:
def __init__(self, name, age):
self.name = name
self.age = age
But what does all of that mean? And why do you even need classes in the first place? Take a step back and consider using built-in, primitive data structures as an alternative.
Primitive data structures—like numbers, strings, and lists—are designed to represent straightforward pieces of information, such as the cost of an apple, the name of a poem, or your favorite colors, respectively. What if you want to represent something more complex?
For example, you might want to track employees in an organization. You need to store some basic information about each employee, such as their name, age, position, and the year they started working.
One way to do this is to represent each employee as a list:
kirk = ["James Kirk", 34, "Captain", 2265]
spock = ["Spock", 35, "Science Officer", 2254]
mccoy = ["Leonard McCoy", "Chief Medical Officer", 2266]
There are a number of issues with this approach.
First, it can make larger code files more difficult to manage. If you reference kirk[0] several lines away from where you declared the kirk list, will you remember that the element with index 0 is the employee’s name?
Second, it can introduce errors if employees don’t have the same number of elements in their respective lists. In the mccoy list above, the age is missing, so mccoy[1] will return "Chief Medical Officer" instead of Dr. McCoy’s age.
A great way to make this type of code more manageable and more maintainable is to use classes.
Classes vs Instances
Classes allow you to create user-defined data structures. Classes define functions called methods, which identify the behaviors and actions that an object created from the class can perform with its data.
In this tutorial, you’ll create a Dog class that stores some information about the characteristics and behaviors that an individual dog can have.
A class is a blueprint for how to define something. It doesn’t actually contain any data. The Dog class specifies that a name and an age are necessary for defining a dog, but it doesn’t contain the name or age of any specific dog.
While the class is the blueprint, an instance is an object that’s built from a class and contains real data. An instance of the Dog class is not a blueprint anymore. It’s an actual dog with a name, like Miles, who’s four years old.
Put another way, a class is like a form or questionnaire. An instance is like a form that you’ve filled out with information. Just like many people can fill out the same form with their own unique information, you can create many instances from a single class.
Class Definition
You start all class definitions with the class keyword, then add the name of the class and a colon. Python will consider any code that you indent below the class definition as part of the class’s body.
Here’s an example of a Dog class:
# dog.py
class Dog:
pass
The body of the Dog class consists of a single statement: the pass keyword. Python programmers often use pass as a placeholder indicating where code will eventually go. It allows you to run this code without Python throwing an error.
Note: Python class names are written in CapitalizedWords notation by convention. For example, a class for a specific breed of dog, like the Jack Russell Terrier, would be written as JackRussellTerrier.
The Dog class isn’t very interesting right now, so you’ll spruce it up a bit by defining some properties that all Dog objects should have. There are several properties that you can choose from, including name, age, coat color, and breed. To keep the example small in scope, you’ll just use name and age.
You define the properties that all Dog objects must have in a method called .__init__(). Every time you create a new Dog object, .__init__() sets the initial state of the object by assigning the values of the object’s properties. That is, .__init__() initializes each new instance of the class.
You can give .__init__() any number of parameters, but the first parameter will always be a variable called self. When you create a new class instance, then Python automatically passes the instance to the self parameter in .__init__() so that Python can define the new attributes on the object.
Update the Dog class with an .__init__() method that creates .name and .age attributes:
# dog.py
class Dog:
def __init__(self, name, age):
self.name = name
self.age = age
Make sure that you indent the .__init__() method’s signature by four spaces, and the body of the method by eight spaces. This indentation is vitally important. It tells Python that the .__init__() method belongs to the Dog class.
In the body of .__init__(), there are two statements using the self variable:
self.name = namecreates an attribute callednameand assigns the value of thenameparameter to it.self.age = agecreates an attribute calledageand assigns the value of theageparameter to it.
Attributes created in .__init__() are called instance attributes. An instance attribute’s value is specific to a particular instance of the class. All Dog objects have a name and an age, but the values for the name and age attributes will vary depending on the Dog instance.
On the other hand, class attributes are attributes that have the same value for all class instances. You can define a class attribute by assigning a value to a variable name outside of .__init__().
For example, the following Dog class has a class attribute called species with the value "Canis familiaris":
# dog.py
class Dog:
species = "Canis familiaris"
def __init__(self,