<!-- Please search existing issues for potential duplicates before filing yours: https://github.com/godotengine/godot/issues?q=is%3Aissue --> **Godot version:** 3.3.1-stable <!-- Specify commit hash if using non-official build. --> **OS/device including version:** Linux debian/buster, 64 bits <!-- Specify GPU model, drivers, and the backend (GLES2, GLES3, Vulkan) if graphics-related. --> **Issue description:** Segmentation fault when exiting a game exported as a ZIP. <!-- What happened, and what was expected. --> **Steps to reproduce:** Run the official x11 export template (or the editor) with a ZIP pack: linux_x11_64_debug --main-pack 32_2d_platformer.zip Exit the game. You should get a segmentation fault. I didn't get any useful backtrace from the official build: ```handle_crash: Program crashed with signal 11 Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [1] /lib/x86_64-linux-gnu/libc.so.6(+0x37840) [0x7f0ccdaf9840] (??:0) [2] Godot_v3.3.1-stable_x11.64() [0xccac27] (??:0) [3] Godot_v3.3.1-stable_x11.64() [0xccb752] (??:0) [4] Godot_v3.3.1-stable_x11.64() [0x310d14f] (??:?) [5] Godot_v3.3.1-stable_x11.64() [0x98e3e1] (??:0) [6] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7f0ccdae609b] (??:0) [7] Godot_v3.3.1-stable_x11.64() [0x99cb9e] (??:0) -- END OF BACKTRACE -- Aborted ``` but my build of the official source (x11 platform) points to ZipArchive::~ZipArchive. **Minimal reproduction project:** I tried 32_2d_platformer.zip from (the standard 2D platformer ported to GLES2) from here: https://sourceforge.net/projects/frt/files/demos/ but I suspect that any project exported as a ZIP would do. <!-- A small Godot project which reproduces the issue. Drag and drop a zip archive to upload it. -->