While we’re still confident in our overall stability at this time, a few changes made in the time since 4.7 beta 4 warrant further evaluation. As such, we’re doing one final final development snapshot, Godot 4.7 beta 5, before we turn to the release candidate stage (for real this time).

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Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor, the XR editor, or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.


The cover illustration is from GIRLBALLS, a girlball game where it’s good to be a ball. You can play the game for free on itch.io, and follow the developers—3denemy, kit, Crayon, and wriks—on Bluesky!

Highlights

For an overview of what’s new overall in Godot 4.7, have a look at the highlights for 4.7 beta 1, which cover a lot of the changes. This blog post only covers the changes between beta 4 and beta 5. This section covers the most relevant changes made since the beta 4 snapshot, which are largely regression fixes:

  • 2D: Fix Polygon2D being culled against a stale AABB after editing vertices (GH-119872).
  • 2D: Fix drawable texture access before null check (GH-119930).
  • Animation: Fix AnimationNode’s branching by custom timeline usage (GH-119980).
  • Animation: Fix empty animation menu in blend space editor (GH-119964).
  • Animation: Make AnimationNodeAnimation’s custom timeline processing logic compatible with AnimationMixer (GH-119871).
  • Audio: Pulseaudio: Do not crash when getting latency when disconnected (GH-119975).
  • Audio: Pulseaudio: Do not report the same message twice in a row (GH-119977).
  • Editor: Enable touch_dragger in ExportTemplateManager on touchscreen devices (GH-119890).
  • Editor: Fix “Change Type” ignoring non-top-level nodes and editing foreign nodes (GH-119909).
  • Editor: Fix “Open Documentation” ignoring non-top-level nodes (GH-119908).
  • Editor: Prevent crash when detaching freed debugger (GH-119992).
  • GDScript: Move stack cleanup after resumed coroutine completion (GH-119755).
  • GUI: Fix EditorSpinSlider not showing tooltips (GH-119950).
  • GUI: Properly update shader text syntax highlighting (for disabled regions) (GH-119968).
  • I18n: Improve some strings in ScenePaint2DEditor (GH-119880).
  • Physics: Jolt: Change ConeTwistJoint3D to use cone shaped limits (GH-119982).
  • Plugin: Fix EditorPlugin::remove_control_from_docks freeing passed control (GH-117337).
  • Rendering: Don’t use CreateCommandList1 on D3D12 (GH-119971).
  • Rendering: Put area light cluster iterations behind a spec constant (GH-119970).

Changelog

20 contributors submitted 32 fixes for this release. See our interactive changelog for the complete list of changes since 4.7 beta 4. You can also review all changes included in 4.7 compared to the previous 4.6 feature release.

This release is built from commit bbd3f43b5.

Downloads