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Hooks API Reference

These docs are old and won’t be updated. Go to react.dev for the new React docs.

These new documentation pages teach modern React:

Hooks are a new addition in React 16.8. They let you use state and other React features without writing a class.

This page describes the APIs for the built-in Hooks in React.

If you’re new to Hooks, you might want to check out the overview first. You may also find useful information in the frequently asked questions section.

Basic Hooks

useState

This content is out of date.

Read the new React documentation for useState.

const [state, setState] = useState(initialState);

Returns a stateful value, and a function to update it.

During the initial render, the returned state (state) is the same as the value passed as the first argument (initialState).

The setState function is used to update the state. It accepts a new state value and enqueues a re-render of the component.

setState(newState);

During subsequent re-renders, the first value returned by useState will always be the most recent state after applying updates.

Note

React guarantees that setState function identity is stable and won’t change on re-renders. This is why it’s safe to omit from the useEffect or useCallback dependency list.

Functional updates

If the new state is computed using the previous state, you can pass a function to setState. The function will receive the previous value, and return an updated value. Here’s an example of a counter component that uses both forms of setState:

function Counter({initialCount}) {
  const [count, setCount] = useState(initialCount);
  return (
    <>
      Count: {count}
      <button onClick={() => setCount(initialCount)}>Reset</button>
      <button onClick={() => setCount(prevCount => prevCount - 1)}>-</button>
      <button onClick={() => setCount(prevCount => prevCount + 1)}>+</button>
    </>
  );
}

The ”+” and ”-” buttons use the functional form, because the updated value is based on the previous value. But the “Reset” button uses the normal form, because it always sets the count back to the initial value.

If your update function returns the exact same value as the current state, the subsequent rerender will be skipped completely.

Note

Unlike the setState method found in class components, useState does not automatically merge update objects. You can replicate this behavior by combining the function updater form with object spread syntax:

const [state, setState] = useState({});
setState(prevState => {
  // Object.assign would also work
  return {...prevState, ...updatedValues};
});

Another option is useReducer, which is more suited for managing state objects that contain multiple sub-values.

Lazy initial state

The initialState argument is the state used during the initial render. In subsequent renders, it is disregarded. If the initial state is the result of an expensive computation, you may provide a function instead, which will be executed only on the initial render:

const [state, setState] = useState(() => {
  const initialState = someExpensiveComputation(props);
  return initialState;
});

Bailing out of a state update

If you update a State Hook to the same value as the current state, React will bail out without rendering the children or firing effects. (React uses the Object.is comparison algorithm.)

Note that React may still need to render that specific component again before bailing out. That shouldn’t be a concern because React won’t unnecessarily go “deeper” into the tree. If you’re doing expensive calculations while rendering, you can optimize them with useMemo.

Batching of state updates

React may group several state updates into a single re-render to improve performance. Normally, this improves performance and shouldn’t affect your application’s behavior.

Before React 18, only updates inside React event handlers were batched. Starting with React 18, batching is enabled for all updates by default. Note that React makes sure that updates from several different user-initiated events — for example, clicking a button twice — are always processed separately and do not get batched. This prevents logical mistakes.

In the rare case that you need to force the DOM update to be applied synchronously, you may wrap it in flushSync. However, this can hurt performance so do this only where needed.

useEffect

This content is out of date.

Read the new React documentation for useEffect.

useEffect(didUpdate);

Accepts a function that contains imperative, possibly effectful code.

Mutations, subscriptions, timers, logging, and other side effects are not allowed inside the main body of a function component (referred to as React’s render phase). Doing so will lead to confusing bugs and inconsistencies in the UI.

Instead, use useEffect. The function passed to useEffect will run after the render is committed to the screen. Think of effects as an escape hatch from React’s purely functional world into the imperative world.

By default, effects run after every completed render, but you can choose to fire them only when certain values have changed.

Cleaning up an effect

Often, effects create resources that need to be cleaned up before the component leaves the screen, such as a subscription or timer ID. To do this, the function passed to useEffect may return a clean-up function. For example, to create a subscription:

useEffect(() => {
  const subscription = props.source.subscribe();
  return () => {
    // Clean up the subscription
    subscription.unsubscribe();
  };
});

The clean-up function runs before the component is removed from the UI to prevent memory leaks. Additionally, if a component renders multiple times (as they typically do), the previous effect is cleaned up before executing the next effect. In our example, this means a new subscription is created on every update. To avoid firing an effect on every update, refer to the next section.

Timing of effects

Unlike componentDidMount and componentDidUpdate, the function passed to useEffect fires after layout and paint, during a deferred event. This makes it suitable for the many common side effects, like setting up subscriptions and event handlers, because most types of work shouldn’t block the browser from updating the screen.

However, not all effects can be deferred. For example, a DOM mutation that is visible to the user must fire synchronously before the next paint so that the user does not perceive a visual inconsistency. (The distinction is conceptually similar to passive versus active event listeners.) For these types of effects, React provides one additional Hook called useLayoutEffect. It has the same signature as useEffect, and only differs in when it is fired.

Additionally, starting in React 18, the function passed to useEffect will fire synchronously before layout and paint when it’s the result of a discrete user input such as a click, or when it’s the result of an update wrapped in flushSync. This behavior allows the result of the effect to be observed by the event system, or by the caller of flushSync.

Note

This only affects the timing of when the function passed to useEffect is called - updates scheduled inside these effects are still deferred. This is different than useLayoutEffect, which fires the function and processes the updates inside of it immediately.

Even in cases where useEffect is deferred until after the browser has painted, it’s guaranteed to fire before any new renders. React will always flush a previous render’s effects before starting a new update.

Conditionally firing an effect

The default behavior for effects is to fire the effect after every completed render. That way an effect is always recreated if one of its dependencies changes.

However, this may be overkill in some cases, like the subscription example from the previous section. We don’t need to create a new subscription on every update, only if the source prop has changed.

To implement this, pass a second argument to useEffect that is the array of values that the effect depends on. Our updated example now looks like this:

useEffect(
  () => {