Activity for Scid vs. PC

  • Steven Steven committed [r3702] on Code

    Dereference some of the AI's C++ 'auto' and inline procs. Cheers Pat.

  • Steven Steven committed [r3701] on Code

    Fix from Patrick after clang warning: SpellChecker::Destroy() deletes Index before spellIndexT is

  • Steven Steven committed [r3700] on Code

    Probably need -std=c++11 declarations allround now.

  • Steven Steven committed [r3699] on Code

    Enlarge tk_messageBox (linux only) and tk_dialog to 40 chars, from Patrick.

  • Steven Steven committed [r3698] on Code

    Allow engines to have multipv > 9 via timed key bindings.

  • Steven Steven committed [r3697] on Code

    Minor tree tweaks, code formats. Mask move colour is RoyalBlue3. Display dialog after priming tree cache

  • Steven Steven committed [r3696] on Code

    Make -std=c++11 flag standard across all macOS makefile targets

  • Steven Steven committed [r3695] on Code

    For the multigame browser, when loading game from popup menu, move to correct ply.

  • Steven Steven committed [r3694] on Code

    Contributed speedup: SpellChecker::Corrections() and GetComment() went through the whole list of names with the same first letter for every lookup, often tens of thousands of names. Now the names are sorted once when they are first needed, and the matches are found by binary search, in the same order as the list would give them.

  • Steven Steven committed [r3693] on Code

    Contributed speedup: Spellcheck/sc_name_read read the file four times, once per name type. Now it is read once and each line goes to all four spellcheckers, so they end up exactly as before. No change to the class layout.

  • Steven Steven committed [r3692] on Code

    Contributed speedup: Reading the spellcheck file called ftell() for every line (a system call each time), and strTrimRight() checked every character of each line instead of going back from the end.

  • Steven Steven committed [r3691] on Code

    Contributed speedup: The name and flag statistics are counted in flat arrays and stored once per name.

  • Steven Steven committed [r3690] on Code

    Contributed speedup: The index is read with one fread() per block instead of getc() per field, and the progress bar is redrawn by time instead of every 20,000 games.

  • Steven Steven committed [r3689] on Code

    Contributed speedup: spellHash() only looks at the first four characters, so with spelling.ssp many names share one bucket, and recalcEstimatedRatings() was spending about 6 seconds there. It now hashes the whole name, with a larger table.

  • Steven Steven committed [r3688] on Code

    Analysis mpv tweaks.

  • Steven Steven committed [r3687] on Code

    Missing global declare for defaultForeground

  • Steven Steven committed [r3686] on Code

    Lower highlightLastMove beneath board arrows

  • Steven Steven committed [r3685] on Code

    Fics observed boards bindControlMouseWheelResizeBoard.

  • Steven Steven committed [r3684] on Code

    Various 32bit overflow fixes in Stats, Eco and Optable windows. From Patrick.

  • Steven Steven committed [r3683] on Code

    Make tree search multithreaded, from Patrick.

  • Steven Steven committed [r3682] on Code

    Speedup/vectorise Tournament finder PlayerList data structure. From Patrick.

  • Steven Steven committed [r3681] on Code

    Doco tweak.

  • Scid vs. PC Scid vs. PC released /windows-beta/scid.gui-041026.zip

  • Steven Steven committed [r3680] on Code

    Don't store analysisCommand.

  • Steven Steven committed [r3679] on Code

    Tweak Patrick's engine arrow menus. remove an errant? 'analysisCommand' var init.

  • Steven Steven committed [r3678] on Code

    Sound init typo.

  • Scid vs. PC Scid vs. PC released /support files/snack2.2.11.macos.x64.tgz

  • Steven Steven committed [r3677] on Code

    Some macOS tweaks.

  • Steven Steven committed [r3676] on Code

    Opening Table option to process only Filter games. Also, remove startup 'Migrate old Engine-arrow settings' fluff.

  • Steven Steven committed [r3675] on Code

    Missing translations.

  • Steven Steven committed [r3674] on Code

    Remove an errant update idletasks, and don't preannounce moves when drawing var arrows. Other sound tweaks.

  • Scid vs. PC Scid vs. PC released /support files/sounds_contributed.tgz

  • Scid vs. PC Scid vs. PC released /support files/tcl-snack-2_2_11_unix.tar.gz

  • Scid vs. PC Scid vs. PC released /support files/tcl-snack-2.2.11-Linux64.tar.gz

  • Steven Steven committed [r3673] on Code

    Sound - report missing files in the splash screen, and include an 'Apply' button.

  • Scid vs. PC Scid vs. PC released /support files/sounds2.tgz

  • Steven Steven committed [r3672] on Code

    Add linux (unix?) support for external sound player (pulse audio 'paplay'). Also allow an option to disable sound. Authors Patrick-MuseSpark/stevenaaus.

  • Steven Steven committed [r3671] on Code

    Tree stats fix for huge DBs from Patrick / AI Muse Spark - Tree window shows wrong AvElo values for frequent moves in the start position becauses of 32bit int overflow.

  • Steven Steven committed [r3670] on Code

    Initial commit for Patricks Engine arrows v2. Todo check Menus and translations.

  • Steven Steven committed [r3669] on Code

    see prev commit.

  • Steven Steven committed [r3668] on Code

    boardEngine default is -1, not 0.

  • Steven Steven committed [r3667] on Code

    Rework Arrow Options a bit and add an 's' key binding for displaying Engine PV on mainboard - with code from Patrick. Todo - resolve ::mainEngine and analysis(boardEngine).

  • Steven Steven committed [r3666] on Code

    Old xboard housekeeping. Rename sendMoveToEngine to sendMoveToXboardEngine.

  • Steven Steven committed [r3665] on Code

    Patrick's feature to throttle the engine arrow redraws to 200ms, and some hardening to updateAnalysisText

  • Steven Steven committed [r3664] on Code

    Related analysis board/help tweaks

  • Steven Steven committed [r3663] on Code

    Makefile.macOS mac_gui tweak.

  • Steven Steven committed [r3662] on Code

    Make a specific Options->Arrows option menu, and also a feature to colourise PV arrows. Also, a bugfix for tb menu state, and stray ')' in analysis.tcl. With code from Patrick/GLM-Flash-AI

  • Steven Steven modified ticket #87

    Bug DGT Pegasus

  • Steven Steven posted a comment on ticket #87

    I spoke to Graham (board engine author) and he reckons "I'm using a Pegasus in SCIDvsPC now and it's working fine. To have a problem recognising pieces means it's likely a hardware or communication issue. ... More likely is either a faulty board or interference. eBoards sometimes don't like being near metal (eg metal tables) or other objects that might interfere. Also, depending on his PC/BT adapter he might have the board too far away. I did have somebody with that problem once as their USB BT device...

  • Steven Steven committed [r3661] on Code

    Some board / arrow shape refinements.

  • piondevientreine piondevientreine created ticket #87

    Bug DGT Pegasus

  • Steven Steven committed [r3660] on Code

    Allow Graham's device driver 'engine' to run alongside fics.

  • Laurence Roberts Laurence Roberts posted a comment on discussion Open Discussion

    I have played with Scid 5.2 which does use the new database format. Using opening trees on big databases is lightening fast. Truly quicker than anything I've ever seen on any chess program commercial (i.e. Chessbase or Hiarcs chess explorer pro) or opensource. It does come at the expense of a much less polished UI (at least to my mind) and less feature rich so would never be my go to program. But I might use it to manipulate large databases

  • Steven Steven committed [r3659] on Code

    Hmmm - scidCommunity DND fixes. Still fairly broken feature.. Notebook tabs are just too much for CoordsToWindow it seems.

  • Steven Steven committed [r3658] on Code

    tweaks.

  • Steven Steven committed [r3657] on Code

    Update themes to sa-1.1 / ttkthemes-3.3.0

  • Scid vs. PC Scid vs. PC released /support files/ttk-themes-sa-1.1.tgz

  • Steven Steven posted a comment on ticket #86

    Thanks for the bug report

  • Steven Steven committed [r3656] on Code

    German update.

  • Laurent Laurent posted a comment on ticket #86

    Thank you very much Steven. It is cool. see you soon

  • piondevientreine piondevientreine modified a comment on ticket #86

    Thank you very much for your help, Steven. see you soon . ps: i don't know how closed this ticket. sorry

  • piondevientreine piondevientreine posted a comment on ticket #86

    Thank you very much for your help, Steven. see you soon

  • Steven Steven posted a comment on ticket #86

    The file to edit is scid.gui

  • piondevientreine piondevientreine modified a comment on ticket #86

    Hello Steven, Sorry, but I don't see a file named win.tcl. I re-downloaded the latest version of scidvspc 4.27 for Windows 11 and still don't see that file " /tcl/utils/win.tcl"; the win.tcl file simply doesn't exist. I checked several .tcl files but couldn't find those lines. I also entered the commands from your message above. I don't understand what's wrong, other than the missing file. Otherwise, how do I compile on Windows 11? I don't know anything about it. I have some other IT knowledge (SSH,...

  • piondevientreine piondevientreine modified a comment on ticket #86

    Hello Steve, Sorry, but I don't see a file named win.tcl. I re-downloaded the latest version of scidvspc 4.27 for Windows 11 and still don't see that file " /tcl/utils/win.tcl"; the win.tcl file simply doesn't exist. I checked several .tcl files but couldn't find those lines. I also entered the commands from your message above. I don't understand what's wrong, other than the missing file. Otherwise, how do I compile on Windows 11? I don't know anything about it. I have some other IT knowledge (SSH,...

  • piondevientreine piondevientreine modified a comment on ticket #86

    Hello Steve, Sorry, but I don't see a file named win.tcl. I re-downloaded the latest version of scidvspc 4.27 for Windows 11 and still don't see that file; the win.tcl file simply doesn't exist. I checked several .tcl files but couldn't find those lines. I also entered the commands from your message above. I don't understand what's wrong, other than the missing file. Thanks, talk soon.

  • piondevientreine piondevientreine posted a comment on ticket #86

    Hello Steve, Sorry, but I don't see a file named win.tcl. I re-downloaded the latest version of scidvspc 4.27 for Windows 11 and still don't see that file; the win.tcl file simply doesn't exist. I checked several .tcl files but couldn't find those lines. I also entered the commands from your message above. I don't understand what's wrong, other than the missing file. Thanks, talk soon.

  • Steven Steven posted a comment on ticket #86

    I don't know why this restriction is in place, and have removed it. You may either checkouut subversion and recompile, or remove these lines from the gui / tcl/utils/win.tcl if {$tree_count > 1} { tk_messageBox -title Scid -icon question -type ok -message "Cannot save layout with multiple Trees." return 0 } Which will work, but doesn't have the full error checks i added to svn. https://sourceforge.net/p/scidvspc/code/3655/

  • Steven Steven committed [r3655] on Code

    Allow multiple tree windows in saved layouts.

  • Steven Steven modified a comment on ticket #86

    Options->Save Layout Options->Save Bases as default But hmm, i'll have a look at that multiple trees error.

  • Steven Steven modified ticket #86

    Saving multiple tree and window layouts as default (6 or 7)

  • Steven Steven posted a comment on ticket #86

    Options->Save Layout Options->Save Bases as default

  • Laurent Laurent posted a comment on ticket #86

    Hello, Yes, it would be great to be able to automatically load a bunch of game trees and windows at startup, so I don't have to spend several minutes doing so every time—it would really help me work efficiently. As a professional, I’d find this very useful, and I’m sure many other serious users would too. I switched from Scid to Scidvspc because I use a DGT Pegasus (a connected board), and it works well. Best regards,

  • piondevientreine piondevientreine created ticket #86

    Saving multiple tree and window layouts as default (6 or 7)

  • Steven Steven committed [r3654] on Code

    theme typo

  • Scid vs. PC Scid vs. PC updated /support files/ttk-themes-sa-1.0.tgz

  • Scid vs. PC Scid vs. PC released /support files/ttk-themes-sa-1.0.tgz

  • Steven Steven committed [r3653] on Code

    Support for new themes.

  • Steven Steven committed [r3652] on Code

    Ancient ttk::theme tileqt typo.

  • Scid vs. PC Scid vs. PC released /support files/README.txt

  • Scid vs. PC Scid vs. PC released /support files/ttk-themes-0.2.x64.sa.tgz

  • Steven Steven posted a comment on ticket #85

    Sorry, only Intel CPUs are currently supported. I have clarified this today in some of our doco. S.A.

  • Steven Steven committed [r3651] on Code

    Doco tweak.

  • Scid vs. PC Scid vs. PC updated /mac/ScidvsMac-4.27.dmg

  • Scid vs. PC Scid vs. PC updated /mac-64bit-unsupported/ScidvsMac-4.27.x64.dmg

  • Scid vs. PC Scid vs. PC updated /windows-64bit/Scid vs PC-4.27.x64.exe

  • Scid vs. PC Scid vs. PC updated /windows/Scid vs PC-4.27.exe

  • Scid vs. PC Scid vs. PC updated /windows-beta/scid.gui-4.27-final.zip

  • Scid vs. PC Scid vs. PC updated /source/scid_vs_pc-4.27.tgz

  • Steven Steven committed [r3650] on Code

    Progressbar fix for base/file open. Gah.

  • Frederick Reynolds Frederick Reynolds created ticket #85

    Will Not Open

  • Scid vs. PC Scid vs. PC released /windows-beta/scid.gui-4.27-final.zip

  • Scid vs. PC Scid vs. PC updated /mac-64bit-unsupported/ScidvsMac-4.27.x64.dmg

  • Injiniero Injiniero posted a comment on ticket #84

    As I said, my system is Arch + GNome 50 with Wayland (No X support from GNome). I'm happy with the GUI now. Thank you

  • Steven Steven posted a comment on ticket #84

    Ok, cheers. Just looking at your screenshot, i see you might be using Wayland, as the switcher fonts aren't correctly padded. Try using X instead. And you have an "Event" stored as a precomment tag ! ?? instead of properly saved in the Event field.

  • Steven Steven committed [r3649] on Code

    Document Wayland bugs.

  • Injiniero Injiniero posted a comment on ticket #84

    Much better! Thanks! :-D

  • Steven Steven posted a comment on ticket #84

    The 4.27 sourcecode has been updated too, with this GUI change included

  • Scid vs. PC Scid vs. PC updated /source/scid_vs_pc-4.27.tgz

  • Steven Steven committed [r3648] on Code

    German updates.

1 >