A request as simple as “get me some water” can require a robot to reason through several decisions: where to go, which object to use, and what to do when the request is ambiguous. In the Machine Learning Street Talk (MLST) podcast, Ming-Yu Liu explains why physical AI needs a system-2 layer to turn an open-ended task into steps a robot can execute. Watch 📺 https://nvda.ws/4xBtjvt
NVIDIA Robotics
Computer Hardware Manufacturing
Santa Clara, California 606,341 followers
Inspiring visionaries and developers to create the next gen of AI-driven robots and explore the world of physical AI.
About us
The NVIDIA Robotics platform accelerates the development of AI-driven robots, streamlining processes from design and simulation to deployment. It enables key functions like navigation, mobility, grasping, and vision, supporting robotics across industries such as manufacturing, agriculture, logistics, and healthcare.
- Website
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https://www.nvidia.com/en-us/industries/robotics/
External link for NVIDIA Robotics
- Industry
- Computer Hardware Manufacturing
- Company size
- 10,001+ employees
- Headquarters
- Santa Clara, California
Updates
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Go under the hood of Robotiq’s gripper simulation workflows in NVIDIA Isaac Sim. Join us and Robotiq experts Jennifer Kwiatkowski to learn how the team solved a complex articulation challenge using Newton, PhysX, and mimic joints. You’ll also learn about tactile sensors, deformable bodies, current Robotiq components, and what’s next. 📅 September 23, 2026 @ 11 AM PT
Simulate Robotiq Grippers With NVIDIA Isaac Sim and Newton
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Congrats to Intrinsic on the launch of Intrinsic Core. 👏 Excited to see NVIDIA FoundationPose among the open source models and tools now available to robotics developers.
Today at #ROSCon2026 in Toronto, we’re taking a major step forward in our mission to democratize access to intelligent robotics. We’re excited to introduce Intrinsic Core™ - open-sourcing foundational capabilities from the Intrinsic platform so developers worldwide can build adaptive, physical AI applications more efficiently. Free and released under an Apache 2.0 license, Intrinsic Core works with the Open Robotics Suite, is compatible with ROS and can run locally on your machine. It brings the same building blocks we use for real-world manufacturing deployments directly to the open robotics ecosystem. Some of the capabilities and services include: 🔹 Intrinsic control: A hardware-agnostic, real-time framework that delivers fast, sensor-based control. 🔹 Pose estimation: Leverages NVIDIA FoundationPose® to enable robots to dynamically detect parts and their location with high accuracy. 🔹 Motion planning: Automates robot path planning so you don’t have to manually program joint by joint, in a position-controlled way. 🔹 Simulation services: Powered by Gazebo, it provides a straightforward way to visually test and troubleshoot robotic solutions that update as you build. To get started quickly with Intrinsic Core, we’ve built a pre-configured Open Machine Tending Solution. This ready-made reference solution for intelligent CNC machine tending gives developers a starting point to customize their own solution and get to grips with Intrinsic Core capabilities and services. Anything you build with Intrinsic Core will work with other Intrinsic offerings, including our enterprise services - no code refactoring or rewrites needed. Our goal is to make it much easier to go from pilot to industrial grade production. Learn more and get started today: 🦾 Download Intrinsic Core on GitHub now: https://lnkd.in/gfd5eg4r 📖 Read the full announcement: https://lnkd.in/gq-jzkyq 🌐 Join our Developer Community: https://lnkd.in/gUTYStCi Thank you to our amazing partners: NVIDIA, Universal Robots, FANUC America Corporation, SCHUNK - Hand in hand for tomorrow, ATI Industrial Automation, Robotiq, Basler AG, Open Robotics
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NVIDIA Isaac ROS 5.0 brings AI agents to robotics development. 🤖 Announced at #ROSCon in Toronto, the latest release introduces agentic workflows that enable developers and AI agents to build and deploy ROS 2 applications together. Isaac ROS 5.0 also adds new Isaac Skills, ROS 2 Lyrical support, GPU-accelerated libraries and expanded NVIDIA Jetson platform support from Orin Nano to Thor. Open source and available now. 🙌 Learn more 🔗 https://nvda.ws/4cWwNkV
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Humanoid robots can only scale if they can operate safely alongside people. Pras Velagapudi, CTO of Agility Robotics explains how NVIDIA Halos is helping make that possible.
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More choice for developers means more possibilities for robotics. We're excited to see this capability in ROS.
ROS Lyrical Luth gains Vendor-Neutral Accelerated Memory Transport from NVIDIA Robotics. These buffers are ROS-native and designed from the ground up for compatibility. The feature is entirely vendor-neutral, and is intended to support multiple hardware vendors, memory types, middleware implementations, and accelerated libraries. https://lnkd.in/exZi8Epp
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What can more than a decade of autonomous vehicle safety work teach us about scaling robotics? 🦺 Lessons from automotive safety are helping shape how autonomous machines are designed, validated and deployed. As robots move into spaces shared with people, safety must extend the full deployment lifecycle across hardware, software, AI behavior, and operating environments. See how NVIDIA Halos brings these layers together for autonomous vehicles and robotics. 📖 https://nvda.ws/4iA7ed4
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Agentic AI is moving to the edge. On a single NVIDIA Jetson AGX Thor Developer Kit, TensorRT Edge-LLM completed the new MLPerf Edge Agentic benchmark 6.4x faster than the llama.cpp reference run, reaching 52.33 tokens per second. NVFP4 quantization, tree-based multi-token prediction and KV cache reuse helped deliver this performance. The system reuses ~96% of prompt tokens across agent turns while achieving 87.94% BFCL accuracy. Learn more: https://nvda.ws/4dHaYGc
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World Labs’ Atlas is opening new possibilities for scalable robotics simulation. Behind the scenes, NVIDIA Isaac and CUDA-enabled PyTorch helped train some locomotion policies, while NVIDIA GPUs rendered the manipulation demo at interactive frame rates. 🤖
From just 32 input images to real-time exploration of NVIDIA’s Voyager headquarters. Atlas is World Labs’ next-generation multimodal world model, trained on NVIDIA Blackwell GPUs. It uses those frames as 3D spatial context to reconstruct the building’s complex layout, letting you explore interactively with pixel-perfect camera control as it generates new views in real time. For design and visualization teams, this demonstrates a new way to explore layouts, evaluate viewpoints, and move beyond the original reference frames. For robotics teams, it opens possibilities for reconstructing real-world environments and generating new viewpoints for simulation. See our real-time version of Atlas in action in the highlight reel below - and take a look around.
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NVIDIA Robotics reposted this
From Blender to Isaac Sim, fully agent-driven. 🦾 Codex orchestrates. NVIDIA NemoClaw coordinates. NVIDIA Omniverse Libraries do the work: semantic labels, physics, sensors, preflight renders, and SimReady validation. Read how we built it: https://nvda.ws/4xOh3It
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