This was so good!! I liked the twists of some characters coming off as nice and harmless but suddenly getting recontextualized in different routes. Once I saw the first bad scene with a certain someone I was very on edge wondering who else could be lying. And it felt great to finish the game and have more of a complete sense of the character personalities!
Is there a reason why Ririka has eyeballs in her hair? They move like real ones so I thought "is she a demon? is her rich dad actually the demon king??" XD
Bunni89
Recent community posts
Hello, I just wanted to message again to say I'm sorry I never finished the snake skins. I only managed to do the 3 frame version and got stumped on making the 6 frame one look right. Thank you for all of your help back then, and I'm sorry I just left things hanging! I still really adore Hero Printer and I'm just gonna stick to all your wonderful base designs until I can improve my sprite skills.
Noticed a weird little glitch! When I was making my custom assets I was baffled that the engine wasn't loading the Eyes13 I made. I realized the reason is because it always loads the amount of parts you have for Skin00, and Skin00 is missing the Eyes13 file. Maybe you left it out when compiling the zip? When I just duplicated another eye and named it that, it made all the Eyes13s come back for every other skin too.
Thank you bud, that's a great solution! Yeah I think I was getting too hung up on having it keep ALL the existing skirts. It'd totally work great to make just one skirt specialized for tails, one armor, etc. I'd already made two variations for a scaly and unscaly tail (in case people want to do slugs or caterpillars) and lizardlike head or keeping the human one. So it might work better to make all of that modular 'outfit' parts to mix and match!
You're also totally correct that I can't possibly make every colour everyone would want, and they can totally edit it if they need to. Perhaps I'll just include a bonus image with some suggested palettes for other scales, and people can eyedrop them if they want.
Thanks for all your great advice, I'll keep on working hard! I hope you enjoy the sprites when they're done :)
Ah, disregard my last comment! I tested it and making the tail colour a Back part doesn't work anyway. Just doesn't layer right unless I make it Bottoms, in which case I can't have any Bottom parts be compatible with it. Unless I made them all Skins, which would be implausible as it'd be like 20 of them...
Can I just ask for your personal advice on what you think would be more useful as an asset? A snake tail with multiple colours, or a snake tail that can wear skirts?
I've noticed that the file structure for facesets and charsets seems to be different in one way: I can't make a part look different for different skins on a charset, like I can for a faceset.
I was planning on having the furry tail options be replaced by different coloured snake tails, for my snake skin. That way I wouldn't be making a duplicate file structure for every possible colour combination of the snake and human halves. It was working fine on facesets but on charsets I can't make it only replace that part if you select a snake. It means I also can't fix the Bottoms to change to match them.
Is there a different way to do this? Or should I give up on making snakes a new Skin and change the sprites so it could work as a Back or Bottom part to be attached to other Skins? That'd be a shame cos my options would be more limited.
Sorry I've been asking so many questions about how the custom assets work, I really appreciate your help!
Thank you so much, this should help a lot! So just to confirm, the Skins have to still be Skin and nothing but a number afterwards? I couldn't hypothetically have Skin19S or something? But I could put Snake on the pngs of other parts to make it clearer they're part of this set?
I'm also having a little bit of difficulty doing the extra frames for the 6 frame version. Is there a particular rule you had when deciding what parts to get wider, to do that bouncy effect? Was just wondering cos the head seems to get bigger but the arms stay the same, so idk if i should have a wider tail or keep it the same, if contrast with the head is what was intended. It's a very unique vibe and I wouldn't want my sprites to look out of place with the style.
Edit: oh and do we need to have the same amount of pngs for each skin? Cos I noticed the catfolk have 16 eyes and humans have 18. But every other category is always the same size.
Oh a quick extra question! Do the parts all have to keep the same naming scheme as the default ones? For example would my snake Skins have to be Skin07 etc, and eyes be Eyes19 etc? Or could I name them SkinSnake00 or something? Was just thinking cos naturally I'm naming them the number after what's there in the base pack, but if someone else made their same assets they'd probably also call it that, and it'd require a bunch of renaming to use both.
It's understandable! I thought that my suggestion probably would be short-sighted, as I don't know much about programming. I'll just tone down the scope for my snake tail set for now, and I can always add extra colours in future if things change. Currently got 4 of them and I hope I can finish it this week! I wanna modify the Bottoms into things a snake can wear instead of just telling people "don't use that option" haha. And gonna swap the cat and dog tails for different pattern snake tails cos they don't overlay right. But it's a little time consuming. Also including some faces and mouths as a bonus~!
Oh darn! I'd also started making some fantasy skintone ideas, but it seems every Skin needs to have a full duplicate file structure of every clothing part for the Face file. I think I'll avoid making too many Skins then if it means the file size would balloon hugely for each one.
A possible suggestion for the future, maybe it'd be possible to organise Skins by "category"? For example all human ones could share the same outfit parts with no changes. Cos it seems only Eyes, Mouths and Brows have differences between human skin 00, 01 and 02. Then the cats have different hats, so they'd share skin category 2, and have one set of all the clothing between them, and so on. But I don't know if it's possible in the programming to set different parts to share different folders like that?
In any case, I'll just focus on my snake tails and make them for the three human skin colours for now. Hooray!
Oh that's what I meant, I'm making it a skin! Haha I wouldn't categorize being a snake as a new gender. Gotta add that I appreciate a lot that the engine calls them Shapes and you can mix and match any one with any gendered parts like facial hair and dresses. That's so awesome!
I'm enjoying the update so far but realizing oops the stuff I already started making had the wrong format! I didn't realise you needed to make the sprites without outlines. Do I have to make a separate outline file and put it somewhere? Or will the engine automatically create them? Should I take all the outlines off my files and then it'd work?
Hi, just another comment! When the update comes to let us add custom parts, would we be allowed to share them here? I've already started working on a snake tail base body and a bunch of skintone recolours. I'd be happy to post them here if anyone needed them. I'm having so much fun playing around with the editor I'd love to spread the hype~!
Oh hell yeah mate that's awesome!! I've already started making edits for my characters so I'd be happy to get to use them in the maker. I'm doing a snake tail body, it's been super fun so far!
And no worries bud, I'm happy to help! I've been in a similar place before struggling with health and finances so I just thought "here's an awesome artist who deserves less stress today!" I'm already repaying the generosity other people have given me in the past when I was the one suffering. It's good to pass on some happiness!
This is so awesome!! I'd been searching for months for a good larger RPGmaker base that looks more cute and chibi. Most of the ones on itchio go for hyper realism or sexualized proprotions for some reason. This pack looks AMAZING!! A whole maker to mix and match all these parts?! You've got so much more here than everyone else's packs! Even two sets of frame lengths for use in different engines? Buddy, you're spoiling us!
I saw your fundraiser for a new tablet and I'm gonna try and donate as much as I can! All your hard work deserves to be paid back with a little good luck in life.