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Module pin

Module pin 

1.33.0 · Source
Expand description

Types that pin data to a location in memory.

It is sometimes useful to be able to rely upon a certain value not being able to move, in the sense that its address in memory cannot change. This is useful especially when there are one or more pointers pointing at that value. The ability to rely on this guarantee that the value a pointer is pointing at (its pointee) will

  1. Not be moved out of its memory location
  2. More generally, remain valid at that same memory location

is called “pinning.” We would say that a value which satisfies these guarantees has been “pinned,” in that it has been permanently (until the end of its lifespan) attached to its location in memory, as though pinned to a pinboard. Pinning a value is an incredibly useful building block for unsafe code to be able to reason about whether a raw pointer to the pinned value is still valid. As we’ll see later, once a value is pinned, it is necessarily valid at its memory location until the end of its lifespan. This concept of “pinning” is necessary to implement safe interfaces on top of things like self-referential types and intrusive data structures which cannot currently be modeled in fully safe Rust using only borrow-checked references.

“Pinning” allows us to put a value which exists at some location in memory into a state where safe code cannot move that value to a different location in memory or otherwise invalidate it at its current location (unless it implements Unpin, which we will talk about below). Anything that wants to interact with the pinned value in a way that has the potential to violate these guarantees must promise that it will not actually violate them, using the unsafe keyword to mark that such a promise is upheld by the user and not the compiler. In this way, we can allow other unsafe code to rely on any pointers that point to the pinned value to be valid to dereference while it is pinned.

Note that as long as you don’t use unsafe, it’s impossible to create or misuse a pinned value in a way that is unsound. See the documentation of Pin<Ptr> for more information on the practicalities of how to pin a value and how to use that pinned value from a user’s perspective without using unsafe.

The rest of this documentation is intended to be the source of truth for users of Pin<Ptr> that are implementing the unsafe pieces of an interface that relies on pinning for validity; users of Pin<Ptr> in safe code do not need to read it in detail.

There are several sections to this documentation:

§What is “moving”?

When we say a value is moved, we mean that the compiler copies, byte-for-byte, the value from one location to another. In a purely mechanical sense, this is identical to Copying a value from one place in memory to another. In Rust, “move” carries with it the semantics of ownership transfer from one variable to another, which is the key difference between a Copy and a move. For the purposes of this module’s documentation, however, when we write move in italics, we mean specifically that the value has moved in the mechanical sense of being located at a new place in memory.

All values in Rust are trivially moveable. This means that the address at which a value is located is not necessarily stable in between borrows. The compiler is allowed to move a value to a new address without running any code to notify that value that its address has changed. Although the compiler will not insert memory moves where no semantic move has occurred, there are many places where a value may be moved. For example, when doing assignment or passing a value into a function.

#[derive(Default)]
struct AddrTracker(Option<usize>);

impl AddrTracker {
    // If we haven't checked the addr of self yet, store the current
    // address. If we have, confirm that the current address is the same
    // as it was last time, or else panic.
    fn check_for_move(&mut self) {
        let current_addr = self as *mut Self as usize;
        match self.0 {
            None => self.0 = Some(current_addr),
            Some(prev_addr) => assert_eq!(prev_addr, current_addr),
        }
    }
}

// Create a tracker and store the initial address
let mut tracker = AddrTracker::default();
tracker.check_for_move();

// Here we shadow the variable. This carries a semantic move, and may therefore also
// come with a mechanical memory *move*
let mut tracker = tracker;

// May panic!
// tracker.check_for_move();

In this sense, Rust does not guarantee that check_for_move() will never panic, because the compiler is permitted to move tracker in many situations.

Common smart-pointer types such as Box<T> and &mut T also allow moving the underlying value they point at: you can move out of a Box<T>, or you can use mem::replace to move a T out of a &mut T. Therefore, putting a value (such as tracker above) behind a pointer isn’t enough on its own to ensure that its address does not change.

§What is “pinning”?

We say that a value has been pinned when it has been put into a state where it is guaranteed to remain located at the same place in memory from the time it is pinned until its drop is called.

§Address-sensitive values, AKA “when we need pinning”

Most values in Rust are entirely okay with being moved around at-will. Types for which it is always the case that any value of that type can be moved at-will should implement Unpin, which we will discuss more below.

Pin is specifically targeted at allowing the implementation of safe interfaces around types which have some state during which they become “address-sensitive.” A value in such an “address-sensitive” state is not okay with being moved around at-will. Such a value must stay un-moved and valid during the address-sensitive portion of its lifespan because some interface is relying on those invariants to be true in order for its implementation to be sound.

As a motivating example of a type which may become address-sensitive, consider a type which contains a pointer to another piece of its own data, i.e. a “self-referential” type. In order for such a type to be implemented soundly, the pointer which points into self’s data must be proven valid whenever it is accessed. But if that value is moved, the pointer will still point to the old address where the value was located and not into the new location of self, thus becoming invalid. A key example of such self-referential types are the state machines generated by the compiler to implement Future for async fns.

Such types that have an address-sensitive state usually follow a lifecycle that looks something like so:

  1. A value is created which can be freely moved around.
    • e.g. calling an async function which returns a state machine implementing Future
  2. An operation causes the value to depend on its own address not changing
    • e.g. calling poll for the first time on the produced Future
  3. Further pieces of the safe interface of the type use internal unsafe operations which assume that the address of the value is stable
    • e.g. subsequent calls to poll
  4. Before the value is invalidated (e.g. deallocated), it is dropped, giving it a chance to notify anything with pointers to itself that those pointers will be invalidated

There are two possible ways to ensure the invariants required for 2. and 3. above (which apply to any address-sensitive type, not just self-referential types) do not get broken.

  1. Have the value detect when it is moved and update all the pointers that point to itself.
  2. Guarantee that the address of the value does not change (and that memory is not re-used for anything else) during the time that the pointers to it are expected to be valid to dereference.

Since, as we discussed, Rust can move values without notifying them that they have moved, the first option is ruled out.

In order to implement the second option, we must in some way enforce its key invariant, i.e. prevent the value from being moved or otherwise invalidated (you may notice this sounds an awful lot like the definition of pinning a value). There are a few ways one might be able to enforce this invariant in Rust:

  1. Offer a wholly unsafe API to interact with the object, thus requiring every caller to uphold the invariant themselves
  2. Store the value that must not be moved behind a carefully managed pointer internal to the object
  3. Leverage the type system to encode and enforce this invariant by presenting a restricted API surface to interact with any object that requires these invariants

The first option is quite obviously undesirable, as the unsafety of the interface will become viral throughout all code that interacts with the object.

The second option is a viable solution to the problem for some use cases, in particular for self-referential types. Under this model, any type that has an address sensitive state would ultimately store its data in something like a Box<T>, carefully manage internal access to that data to ensure no moves or other invalidation occurs, and finally provide a safe interface on top.

There are a couple of linked disadvantages to using this model. The most significant is that each individual object must assume it is on its own to ensure that its data does not become moved or otherwise invalidated. Since there is no shared contract between values of different types, an object cannot assume that others interacting with it will properly respect the invariants around interacting with its data and must therefore protect it from everyone. Because of this, composition of address-sensitive types requires at least a level of pointer indirection each time a new object is added to the mix (and, practically, a heap allocation).

Although there were other reasons as well, this issue of expensive composition is the key thing that drove Rust towards adopting a different model. It is particularly a problem when one considers, for example, the implications of composing together the Futures which will eventually make up an asynchronous task (including address-sensitive async fn state machines). It is plausible that there could be many layers of Futures composed together, including multiple layers of async fns handling different parts of a task. It was deemed unacceptable to force indirection and allocation for each layer of composition in this case.

Pin<Ptr> is an implementation of the third option. It allows us to solve the issues discussed with the second option by building a shared contractual language around the guarantees of “pinning” data.