Skip to main content
Google Cloud Documentation
Documentation
  • Get Started
  • Get Started with Google Cloud
  • Product List
  • Cloud Customer Care
  • Featured Products
  • Agent Platform
  • Apigee API Management
  • BigQuery
  • Compute Engine
  • Cloud CDN
  • Cloud Run
  • Cloud Storage
  • Cloud SQL
  • Gemini Enterprise
  • Google Kubernetes Engine
  • Looker
  • Cross-product Tools
  • Access and resources management
  • Costs and usage management
  • Infrastructure as code
  • SDK, languages, frameworks, and tools
  • Technology Areas
  • AI and ML
  • Application development
  • Application hosting
  • Compute
  • Data analytics and pipelines
  • Databases
  • Distributed, hybrid, and multicloud
  • Industry solutions
  • Migration
  • Networking
  • Observability and monitoring
  • Security
  • Storage
/
Console
  • English
  • 中文 – 简体
  • Google Cloud SDK
  • C++
  • Client libraries
Start free
Overview Guides Reference Samples
Google Cloud Documentation
  • Documentation
    • More
    • Overview
    • Guides
    • Reference
    • Samples
  • Console
  • Overview
  • Library reference docs
  • Game Services API C++ Client Library
  • In-Depth Topics
    • Environment Variables
    • How to Override the Authentication Credentials
    • How to Override the Default Endpoint
    • Override Retry, Backoff, and Idempotency Policies
    • Override gameservices_v1::GameServerClustersServiceClient Retry Policies
    • Override gameservices_v1::GameServerConfigsServiceClient Retry Policies
    • Override gameservices_v1::GameServerDeploymentsServiceClient Retry Policies
    • Override gameservices_v1::RealmsServiceClient Retry Policies
  • Modules
    • Game Services API Configuration Options
  • Namespaces
    • google::cloud::gameservices
      • Overview
    • google::cloud::gameservices_mocks
      • Overview
    • google::cloud::gameservices_v1
      • Overview
      • Classes
        • GameServerClustersServiceClient
          • Overview
          • Constructors
            • GameServerClustersServiceClient(GameServerClustersServiceClient const &)
            • GameServerClustersServiceClient(GameServerClustersServiceClient &&)
            • GameServerClustersServiceClient(std::shared_ptr< GameServerClustersServiceConnection >, Options)
          • Operators
            • operator=(GameServerClustersServiceClient const &)
            • operator=(GameServerClustersServiceClient &&)
            • operator==(GameServerClustersServiceClient const &, GameServerClustersServiceClient const &)
            • operator!=(GameServerClustersServiceClient const &, GameServerClustersServiceClient const &)
          • Functions
            • ListGameServerClusters(std::string const &, Options)
            • ListGameServerClusters(google::cloud::gaming::v1::ListGameServerClustersRequest, Options)
            • GetGameServerCluster(std::string const &, Options)
            • GetGameServerCluster(google::cloud::gaming::v1::GetGameServerClusterRequest const &, Options)
            • CreateGameServerCluster(std::string const &, google::cloud::gaming::v1::GameServerCluster const &, std::string const &, Options)
            • CreateGameServerCluster(google::cloud::gaming::v1::CreateGameServerClusterRequest const &, Options)
            • PreviewCreateGameServerCluster(google::cloud::gaming::v1::PreviewCreateGameServerClusterRequest const &, Options)
            • DeleteGameServerCluster(std::string const &, Options)
            • DeleteGameServerCluster(google::cloud::gaming::v1::DeleteGameServerClusterRequest const &, Options)
            • PreviewDeleteGameServerCluster(google::cloud::gaming::v1::PreviewDeleteGameServerClusterRequest const &, Options)
            • UpdateGameServerCluster(google::cloud::gaming::v1::GameServerCluster const &, google::protobuf::FieldMask const &, Options)
            • UpdateGameServerCluster(google::cloud::gaming::v1::UpdateGameServerClusterRequest const &, Options)
            • PreviewUpdateGameServerCluster(google::cloud::gaming::v1::PreviewUpdateGameServerClusterRequest const &, Options)
        • GameServerClustersServiceConnection
          • Overview
          • Functions
            • virtual options()
            • virtual ListGameServerClusters(google::cloud::gaming::v1::ListGameServerClustersRequest)
            • virtual GetGameServerCluster(google::cloud::gaming::v1::GetGameServerClusterRequest const &)
            • virtual CreateGameServerCluster(google::cloud::gaming::v1::CreateGameServerClusterRequest const &)
            • virtual PreviewCreateGameServerCluster(google::cloud::gaming::v1::PreviewCreateGameServerClusterRequest const &)
            • virtual DeleteGameServerCluster(google::cloud::gaming::v1::DeleteGameServerClusterRequest const &)
            • virtual PreviewDeleteGameServerCluster(google::cloud::gaming::v1::PreviewDeleteGameServerClusterRequest const &)
            • virtual UpdateGameServerCluster(google::cloud::gaming::v1::UpdateGameServerClusterRequest const &)
            • virtual PreviewUpdateGameServerCluster(google::cloud::gaming::v1::PreviewUpdateGameServerClusterRequest const &)
        • GameServerClustersServiceConnectionIdempotencyPolicy
          • Overview
          • Functions
            • virtual clone() const
            • virtual ListGameServerClusters(google::cloud::gaming::v1::ListGameServerClustersRequest)
            • virtual GetGameServerCluster(google::cloud::gaming::v1::GetGameServerClusterRequest const &)
            • virtual CreateGameServerCluster(google::cloud::gaming::v1::CreateGameServerClusterRequest const &)
            • virtual PreviewCreateGameServerCluster(google::cloud::gaming::v1::PreviewCreateGameServerClusterRequest const &)
            • virtual DeleteGameServerCluster(google::cloud::gaming::v1::DeleteGameServerClusterRequest const &)
            • virtual PreviewDeleteGameServerCluster(google::cloud::gaming::v1::PreviewDeleteGameServerClusterRequest const &)
            • virtual UpdateGameServerCluster(google::cloud::gaming::v1::UpdateGameServerClusterRequest const &)
            • virtual PreviewUpdateGameServerCluster(google::cloud::gaming::v1::PreviewUpdateGameServerClusterRequest const &)
        • GameServerConfigsServiceClient
          • Overview
          • Constructors
            • GameServerConfigsServiceClient(GameServerConfigsServiceClient const &)
            • GameServerConfigsServiceClient(GameServerConfigsServiceClient &&)
            • GameServerConfigsServiceClient(std::shared_ptr< GameServerConfigsServiceConnection >, Options)
          • Operators
            • operator=(GameServerConfigsServiceClient const &)
            • operator=(GameServerConfigsServiceClient &&)
            • operator==(GameServerConfigsServiceClient const &, GameServerConfigsServiceClient const &)
            • operator!=(GameServerConfigsServiceClient const &, GameServerConfigsServiceClient const &)
          • Functions
            • ListGameServerConfigs(std::string const &, Options)
            • ListGameServerConfigs(google::cloud::gaming::v1::ListGameServerConfigsRequest, Options)
            • GetGameServerConfig(std::string const &, Options)
            • GetGameServerConfig(google::cloud::gaming::v1::GetGameServerConfigRequest const &, Options)
            • CreateGameServerConfig(std::string const &, google::cloud::gaming::v1::GameServerConfig const &, Options)
            • CreateGameServerConfig(google::cloud::gaming::v1::CreateGameServerConfigRequest const &, Options)
            • DeleteGameServerConfig(std::string const &, Options)
            • DeleteGameServerConfig(google::cloud::gaming::v1::DeleteGameServerConfigRequest const &, Options)
        • GameServerConfigsServiceConnection
          • Overview
          • Functions
            • virtual options()
            • virtual ListGameServerConfigs(google::cloud::gaming::v1::ListGameServerConfigsRequest)
            • virtual GetGameServerConfig(google::cloud::gaming::v1::GetGameServerConfigRequest const &)
            • virtual CreateGameServerConfig(google::cloud::gaming::v1::CreateGameServerConfigRequest const &)
            • virtual DeleteGameServerConfig(google::cloud::gaming::v1::DeleteGameServerConfigRequest const &)
        • GameServerConfigsServiceConnectionIdempotencyPolicy
          • Overview
          • Functions
            • virtual clone() const
            • virtual ListGameServerConfigs(google::cloud::gaming::v1::ListGameServerConfigsRequest)
            • virtual GetGameServerConfig(google::cloud::gaming::v1::GetGameServerConfigRequest const &)
            • virtual CreateGameServerConfig(google::cloud::gaming::v1::CreateGameServerConfigRequest const &)
            • virtual DeleteGameServerConfig(google::cloud::gaming::v1::DeleteGameServerConfigRequest const &)
        • GameServerDeploymentsServiceClient
          • Overview
          • Constructors
            • GameServerDeploymentsServiceClient(GameServerDeploymentsServiceClient const &)
            • GameServerDeploymentsServiceClient(GameServerDeploymentsServiceClient &&)
            • GameServerDeploymentsServiceClient(std::shared_ptr< GameServerDeploymentsServiceConnection >, Options)
          • Operators
            • operator=(GameServerDeploymentsServiceClient const &)
            • operator=(GameServerDeploymentsServiceClient &&)
            • operator==(GameServerDeploymentsServiceClient const &, GameServerDeploymentsServiceClient const &)
            • operator!=(GameServerDeploymentsServiceClient const &, GameServerDeploymentsServiceClient const &)
          • Functions
            • ListGameServerDeployments(std::string const &, Options)
            • ListGameServerDeployments(google::cloud::gaming::v1::ListGameServerDeploymentsRequest, Options)