Fix errors not being emitted when debugger breaks on script errors - #107663
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akien-mga
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Makes sense to me.
We looked into it in depth with @mihe and @reduz and couldn't really find why this was written to not emit errors on debugger breaks.
Now that we know it actually prevents proper logging of errors when using a debugger, I think it's time to reconsider this behavior.
CC @raulsntos - does C# support this kind of debugger breaks, and would it affect its behavior?
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No, C# exceptions/errors don't break the debugger. There's very little, if any, integration with the Godot debugger. We may want to change that in the future, but I don't think we'd want a different behavior. |
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Fix errors not being emitted when debugger breaks on script errors
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Fix errors not being emitted when debugger breaks on script errors
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Fix errors not being emitted when debugger breaks on script errors
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Fixes #107662.
This does the following:
Loggerto intercept such errors.RemoteDebugger::debugto instead be the actual script location.