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[.NET] Fix Quaternion(Vector3, Vector3) constructor when vectors are the same - #109281

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Repiteo merged 1 commit into
godotengine:masterfrom
raulsntos:dotnet/fix-quaternion-ctor
Aug 4, 2025
Merged

Repiteo merged 1 commit into
godotengine:masterfrom
raulsntos:dotnet/fix-quaternion-ctor

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@raulsntos raulsntos added this to the 4.5 milestone Aug 3, 2025
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raulsntos requested a review from a team as a code owner August 3, 2025 19:01

@paulloz paulloz left a comment

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Good catch.

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Repiteo merged commit 2f41534 into godotengine:master Aug 4, 2025
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Repiteo commented Aug 4, 2025

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Thanks!

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raulsntos deleted the dotnet/fix-quaternion-ctor branch August 5, 2025 01:31
BendyLand pushed a commit to BendyLand/voltaire that referenced this pull request Aug 2, 2026
…rnion-ctor

[.NET] Fix `Quaternion(Vector3, Vector3)` constructor when vectors are the same
wangshucheng pushed a commit to wangshucheng/godot that referenced this pull request Aug 27, 2026
…rnion-ctor

[.NET] Fix `Quaternion(Vector3, Vector3)` constructor when vectors are the same
Shane-Gadsby pushed a commit to Shane-Gadsby/godotwebgpu that referenced this pull request Sep 21, 2026
…rnion-ctor

[.NET] Fix `Quaternion(Vector3, Vector3)` constructor when vectors are the same
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Quaternion(Vector3 arcFrom, Vector3 arcTo) returning (0,0,0,0) in C#

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