Fix custom tracks causing issues on reimport - #39968
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That PR must've been what broke it. I think they were calling |
Upon importing a scene with custom tracks enabled, the importer was treating all of the tracks as custom tracks, meaning that when reimported it would overwrite the tracks with the previously imported ones. I just deleted the bit of code that did that.
Also fixed an issue with copy_track in which it would try to copy a value track's update mode even if it wasn't a value track, which led to it printing a ton of error messages each time you reimported a scene.
(This is my first time contributing here by the way, let me know if I'm doing anything wrong)
Bugsquad edit: Fixes #39959.