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AMD FidelityFX Super Resolution, which will be referred to as FSR, can be applied to any viewport through code or in the editor. FSR is applied after all post processing effects. In it's current form, it's only implemented in a compute shader so it will not work with the mobile renderer.
FSR has a few advanced settings in the project settings menu under rendering/scaling 3d. In addition, these properties can be accessed in the SubViewport node under upscaling. Finally, a few new viewport properties have been exposed, namely scaling_3d_mode, scaling_3d_quality, fsr_mipmap_bias, and fsr_sharpness
AMD FidelityFX Super Resolution, which will be referred to as FSR, can be applied to any viewport through code or in the editor. FSR is applied after all post processing effects. In it's current form, it's only implemented in a compute shader so it will not work with the mobile renderer.
FSR has a few advanced settings in the project settings menu under rendering/scaling 3d. In addition, these properties can be accessed in the SubViewport node under upscaling. Finally, a few new viewport properties have been exposed, namely
scaling_3d_mode,scaling_3d_quality,fsr_mipmap_bias, andfsr_sharpnessBugsquad edit: This closes godotengine/godot-proposals#2809.