Add a BitMap preview to the inspector - #60008
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timothyqiu
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Apr 8, 2022
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@timothyqiu I considered using TexturePreview, but I decided not to do that because it would add more complexity to it. There would have to be a special case for taking the image from the BitMap, setting texture filter to nearest, and hiding the checkerboard and image format label. This PR just uses a TextureRect and Label which is much simpler than making all those modifications to TexturePreview. |
Closes godotengine/godot-proposals#4307
Adds a BitMap preview to the inspector.