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TileMap: Check for possible scenes to be erased - #80658

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akien-mga merged 1 commit into
godotengine:masterfrom
Sch1nken:tilemap-erase-scenes
Aug 16, 2023
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akien-mga merged 1 commit into
godotengine:masterfrom
Sch1nken:tilemap-erase-scenes

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@Sch1nken

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To not delay things further I created this new PR. Relevant old PR: #72456 (with borked git history).

I hope this is okay, if not please let me know.

Closes #69596

@KoBeWi KoBeWi modified the milestones: 4.x, 4.2 Aug 15, 2023
@akien-mga
akien-mga merged commit ed81c93 into godotengine:master Aug 16, 2023
@akien-mga

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Thanks! And congrats for your first merged Godot contribution 🎉

@TheKassaK

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It is not fully fixed on 4.2.

Now the instance is removed when we EraseCell(), but we cant add another tile on the same position.

BendyLand pushed a commit to BendyLand/voltaire that referenced this pull request Aug 2, 2026
TileMap: Check for possible scenes to be erased
BendyLand pushed a commit to BendyLand/voltaire that referenced this pull request Aug 2, 2026
TileMap: Check for possible scenes to be erased
wangshucheng pushed a commit to wangshucheng/godot that referenced this pull request Aug 27, 2026
TileMap: Check for possible scenes to be erased
Shane-Gadsby pushed a commit to Shane-Gadsby/godotwebgpu that referenced this pull request Sep 21, 2026
TileMap: Check for possible scenes to be erased
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erase_cell() does not erase scene tiles cells

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