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@reearth

Re:Earth

Eukarya, Inc.
Re:Earth

Open source software for the geospatial world

Build maps, manage data, automate pipelines — all in the open.

Website · Docs · Discord · X · YouTube


Products

A free, open and highly extensible WebGIS platform. Bring your GIS data onto a 3D globe, style it, tell a story with it, and publish it — no code required.

React TypeScript Go GraphQL

Creating and publishing databases. Model your geospatial content, keep it reviewed and versioned, and serve it straight to your apps through an API.

React TypeScript Go GraphQL

An ETL web tool to build and run automated workflows. Wire up nodes on a canvas to convert, validate and transform large geospatial datasets.

Rust React TypeScript Go

A highly extensible 3D map engine. A headless GIS core in Rust/WebAssembly with a tiered API — declarative config at the top, your own shaders at the bottom.

Rust WebAssembly Three.js TypeScript

Services

Open data services that anything on the map can build on.

Service Description Source
Re:Earth Terrain Open terrain tiles for 3D globes reearth-terrain
Re:Earth Buildings Overture Maps → 3D Tiles 1.1, served from Cloudflare Workers reearth-buildings
Re:Earth Papers A tile service for beautiful, openly-licensed maps of the world reearth-papers

Libraries

The pieces we built along the way — each usable entirely on its own.

Rendering & maps

resium React components for 🌏 Cesium
ezu Painterly cartography — render vector tiles as watercolor, ink wash or pencil sketch on a GPU-free CPU renderer
hokusai Pure-Rust brush engine inspired by libmypaint, WASM-ready with .myb compatibility

Geospatial data