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The Asset Pipeline

This guide explains how to handle essential asset management tasks.

After reading this guide, you will know:

  • What is an asset pipeline.
  • The main features of Propshaft, and how to set it up.
  • How to migrate from Sprockets to Propshaft.
  • How to use other libraries for more advanced asset management.

1. What is an Asset Pipeline?

The Rails Asset Pipeline is a library designed for organizing, caching, and serving static assets, such as JavaScript, CSS, and image files. It streamlines and optimizes the management of these assets to enhance the performance and maintainability of the application.

The Rails Asset Pipeline is managed by Propshaft. Propshaft is built for an era where transpilation, bundling and compression are less critical for basic applications, thanks to better browser support, faster networks and HTTP/2 capabilities.

Propshaft focuses on essential asset management tasks and leaves more complex tasks, such as JavaScript and CSS bundling and minification, to specialized tools like jsbundling-rails and cssbundling-rails, which can be added separately to your application. Propshaft focuses on fingerprinting and emphasizes generating digest-based URLs for assets, allowing browsers to cache them, thus minimizing the need for intricate compilation and bundling.

The Propshaft gem is enabled by default in new applications. If, for some reason, you want to disable it during setup, you can use the --skip-asset-pipeline option:

$ rails new app_name --skip-asset-pipeline

Before Rails 8, the asset pipeline was powered by Sprockets. You can read about the Sprockets Asset Pipeline in previous versions of the Rails Guides. You can also explore the evolution of asset management techniques to see how the Rails Asset Pipeline has evolved over time.

2. Propshaft Features

Propshaft expects that your assets are already in a browser-ready format—like plain CSS, JavaScript, or preprocessed images (like JPEGs or PNGs). Its job is to organize, version, and serve those assets efficiently. In this section, we’ll cover the main features of Propshaft and how they work.

2.1. Asset Load Order

With Propshaft, you can control the loading order of dependent files by specifying each file explicitly and organizing them manually or ensuring they are included in the correct sequence within your HTML or layout files. This ensures that dependencies are managed and loaded without relying on automated dependency management tools. Below are some strategies for managing dependencies:

  1. Manually include assets in the correct order:

    In your HTML layout (usually application.html.erb for Rails apps) you can specify the exact order for loading CSS and JavaScript files by including each file individually in a specific order. For example:

    <!-- application.html.erb -->
    <head>
     <%= stylesheet_link_tag "reset" %>
     <%= stylesheet_link_tag "base" %>
     <%= stylesheet_link_tag "main" %>
    </head>
    <body>
     <%= javascript_include_tag "utilities" %>
     <%= javascript_include_tag "main" %>
    </body>
    

    This is important if, for instance, main.js relies on utilities.js to be loaded first.

  2. Use Modules in JavaScript (ES6)

    If you have dependencies within JavaScript files, ES6 modules can help. By using import statements, you can explicitly control dependencies within JavaScript code. Just make sure your JavaScript files are set up as modules using <script type="module"> in your HTML:

    // main.js
    import { initUtilities } from "./utilities.js";
    import { setupFeature } from "./feature.js";
    
    initUtilities();
    setupFeature();
    

    Then in your layout:

    <script type="module" src="main.js"></script>
    

    This way, you can manage dependencies within JavaScript files without relying on Propshaft to understand them. By importing modules, you can control the order in which files are loaded and ensure dependencies are met.

  3. Combine Files when necessary

    If you have several JavaScript or CSS files that must always load together, you can combine them into a single file. For example, you could create a combined.js file that imports or copies code from other scripts. Then, just include combined.js in your layout to avoid dealing with individual file ordering. This can be useful for files that always load together, like a set of utility functions or a group of styles for a specific component. While this approach can work for small projects or simple use cases, it can become tedious and error-prone for larger applications.

  4. Bundle your JavaScript or CSS using a bundler

    If your project requires features like dependency chaining or CSS pre-processing, you may want to consider advanced asset management alongside Propshaft.

    Tools like jsbundling-rails integrates Bun, esbuild, rollup.js, or Webpack into your Rails application, while cssbundling-rails can be used to process stylesheets that use Tailwind CSS, Bootstrap, Bulma, PostCSS, or Dart Sass.

    These tools complement Propshaft by handling the complex processing, while Propshaft efficiently organizes and serves the final assets.

2.2. Asset Organization

Propshaft organizes assets within the app/assets directory, which includes subdirectories like images, javascripts, and stylesheets. You can place your JavaScript, CSS, image files, and other assets into these directories, and Propshaft will manage them during the precompilation process.

You can also specify additional asset paths for Propshaft to search by modifying config.assets.paths in your config/initializers/assets.rb file. For example:

# Add additional assets to the asset load path.
Rails.application.config.assets.paths << Emoji.images_path

Propshaft will make all assets from the configured paths available for serving. During the precompilation process, Propshaft copies these assets into the public/assets directory, ensuring they are ready for production use.

Assets can be referenced through their logical paths using helpers like asset_path, image_tag, javascript_include_tag, and other asset helper tags. After running assets:precompile in production, these logical references are automatically converted into their fingerprinted paths using the .manifest.json file.

It is possible to exclude certain directories from this process, you can read more about it in the Fingerprinting section.

2.3. Fingerprinting: Versioning with digest-based URLs

In Rails, asset versioning uses fingerprinting to add unique identifiers to asset filenames.

Fingerprinting is a technique that makes the name of a file dependent on its content. A digest of the file's content is generated and appended to the filename. This ensures that when the file content changes, its digest—and consequently its filename—also changes. This mechanism is crucial for caching assets effectively, as the browser will always load the updated version of an asset when its content changes, thereby improving performance. For static or infrequently changed content, this provides an easy way to tell whether two versions of a file are identical, even across different servers or deployment dates.

2.3.1. Asset Digesting

As mentioned in the Asset Organization section, in Propshaft, all assets from the paths configured in config.assets.paths are available for serving and will be copied into the public/assets directory.

When fingerprinted, an asset filename like styles.css is renamed to styles-a1b2c3d4e5f6.css. This ensures that if styles.css is updated, the filename changes as well, compelling the browser to download the latest version instead of using a potentially outdated cached copy.

2.3.2. Manifest Files

In Propshaft, the .manifest.json file is automatically generated during the asset precompilation process. This file maps original asset filenames to their fingerprinted versions, ensuring proper cache invalidation and efficient asset management. Located in the public/assets directory, the .manifest.json file helps Rails resolve asset paths at runtime, allowing it to reference the correct fingerprinted files.

The .manifest.json includes entries for main assets like application.js and application.css as well as other files, such as images. Here's an example of what the JSON might look like:

{
  "application.css": "application-6d58c9e6e3b5d4a7c9a8e3.css",
  "application.js": "application-2d4b9f6c5a7c8e2b8d9e6.js",
  "logo.png": "logo-f3e8c9b2a6e5d4c8.png",
  "favicon.ico": "favicon-d6c8e5a9f3b2c7.ico"
}

When a filename is unique and based on its content, HTTP headers can be set to encourage caches everywhere (whether at CDNs, at ISPs, in networking equipment, or in web browsers) to keep their own copy of the content. When the content is updated, the fingerprint will change. This will cause the remote clients to request a new copy of the content. This is generally known as cache busting.

2.3.3. Digested Assets in Views

You can reference digested assets in your views using standard Rails asset helpers like asset_path, image_tag, javascript_include_tag, stylesheet_link_tag and others.

For example, in your layout file, you can include a stylesheet like this:

<%= stylesheet_link_tag "application", media: "all" %>

If you're using the turbo-rails gem (which is included by default in Rails), you can include the data-turbo-track option. This causes Turbo to check if an asset has been updated and, if so, reload it into the page:

<%= stylesheet_link_tag "application", "data-turbo-track": "reload" %>

You can access images in the app/assets/images directory like this:

<%= image_tag "rails.png" %>

When the asset pipeline is enabled, Propshaft will serve this file. If a file exists at public/assets/rails.png, it will be served by the web server.

Alternatively, if you are using fingerprinted assets (e.g., rails-f90d8a84c707a8dc923fca1ca1895ae8ed0a09237f6992015fef1e11be77c023.png), Propshaft will also serve these correctly. The fingerprint is automatically applied during the precompilation process.

Images can be organized into subdirectories, and you can reference them by specifying the directory in the tag:

<%= image_tag "icons/rails.png" %>

Finally, you can reference an image in your CSS like:

background: url("/bg/pattern.svg");

Propshaft will automatically convert this to:

background: url("/assets/bg/pattern-2169cbef.svg");

If you're precompiling your assets (see the Production section), linking to an asset that doesn't exist will raise an exception in the calling page. This includes linking to a blank string. Be careful when using image_tag and other helpers with user-supplied data. This ensures that the browser always fetches the correct version of the asset.

2.3.4. Digested Assets in JavaScript

In JavaScript, you need to manually trigger the asset transformation using the RAILS_ASSET_URL macro. Here’s an example:

export default class extends Controller {
  init() {
    this.img = RAILS_ASSET_URL("/icons/trash.svg");
  }
}

This will transform into:

export default class extends Controller {
  init() {
    this.img = "/assets/icons/trash-54g9cbef.svg";
  }
}

This ensures that the correct, digested file is used in your JavaScript code.

If you’re using bundlers like Webpack or esbuild, you should let the bundlers handle the digesting process. If Propshaft detects that a file already has a digest in the filename (e.g., script-2169cbef.js), it will skip digesting the file again to avoid unnecessary reprocessing.

For managing assets with Import Maps, Propshaft ensures that assets referenced in the import map are appropriately handled and mapped to their digested paths during the precompilation process.

2.3.5. Bypassing the Digest Step

If you need to reference files that refer to each other—like a JavaScript file and its source map—and want to avoid the digesting process, you can pre-digest these files manually. Propshaft recognizes files with the pattern -[digest].digested.js as files that have already been digested and will preserve their stable file names.

2.3.6. Excluding Directories from Digestion

You can exclude certain directories from the precompilation and digestion process by adding them to config.assets.excluded_paths. This is useful if, for example, you’re using app/assets/stylesheets as input to a compiler like Dart Sass, and you don’t want these files to be part of the asset load path.

config.assets.excluded_paths = [Rails.root.join("app/assets/stylesheets")]

This will prevent the specified directories from being processed by Propshaft while still allowing them to be part of the precompilation process.

3. Working with Propshaft

From Rails 8 onwards, Propshaft is included by default. To use Propshaft, you need to configure it properly and organize your assets in a way that Rails can serve them efficiently.

3.1. Setup

Follow these steps for setting up Propshaft in your Rails application:

  1. Create a new Rails application:

    $ rails new app_name
    
  2. Organize your assets:

    Propshaft expects your assets to be in the app/assets directory. You can organize your assets into subdirectories like app/assets/javascripts for JavaScript files, app/assets/stylesheets for CSS files, and app/assets/images for images.

    For example, you can create a new JavaScript file in app/assets/javascripts:

    // app/assets/javascripts/main.js
    console.log("Hello, world!");
    

    and a new CSS file in app/assets/stylesheets:

    /* app/assets/stylesheets/main.css */
    body {
      background-color: red;
    }
    
  3. Link assets in your application layout

    In your application layout file (usually app/views/layouts/application.html.erb), you can include your assets using the stylesheet_link_tag and javascript_include_tag helpers:

    <!-- app/views/layouts/application.html.erb -->
    <!DOCTYPE html>
    <html>
      <head>
        <title>MyApp</title>
        <%= stylesheet_link_tag "main" %>
      </head>
      <body>
        <%= yield %>
        <%= javascript_include_tag "main" %>
      </body>
    </html>
    

    This layout includes the main.css stylesheet and main.js JavaScript file in your application.

  4. Start the Rails server:

    $ bin/rails server
    
  5. Preview your application:

    Open your web browser and navigate to http://localhost:3000. You should see your Rails application with the included assets.

3.2. Development

Rails and Propshaft are configured differently in development than in production, to allow rapid iteration without manual intervention.

3.2.1. No Caching

In development, Rails is configured to bypass asset caching. This means that when you modify assets (e.g., CSS, JavaScript), Rails will serve the most up-to-date version directly from the file system. There's no need to worry about versioning or file renaming because caching is skipped entirely. Browsers will automatically pull in the latest version each time you reload the page.

3.2.2. Automatic Reloading of Assets

When using Propshaft on its own, it automatically checks for updates to assets like JavaScript, CSS, or images with every request. This means you can edit these files, reload the browser, and instantly see the changes without needing to restart the Rails server.

When using JavaScript bundlers such as esbuild or Webpack alongside Propshaft, the workflow combines both tools effectively:

  • The bundler watches for changes in your JavaScript and CSS files, compiles them into the appropriate build directory, and keeps the files up to date.
  • Propshaft ensures that the latest compiled assets are served to the browser whenever a request is made.

For these setups, running ./bin/dev starts both the Rails server and the asset bundler's development server.

In either case, Propshaft ensures that changes to your assets are reflected as soon as the browser page is reloaded, without requiring a server restart.

3.2.3. Improving Performance with File Watchers

In development, Propshaft checks if any assets have been updated before each request, using the application's file watcher (by default, ActiveSupport::FileUpdateChecker). If you have a large number of assets, you can improve performance by using the listen gem and configuring the following setting in config/environments/development.rb:

config.file_watcher = ActiveSupport::EventedFileUpdateChecker

This will reduce the overhead of checking for file updates and improve performance during development.

3.3. Production

In production, Rails serves assets with caching enabled to optimize performance, ensuring that your application can handle high traffic efficiently.

3.3.1. Asset Caching and Versioning in Production

As mentioned in the Fingerprinting section when the file content changes, its digest also changes, thus the browser uses the updated version of the file. Whereas, if the content remains the same, the browser will use the cached version.

3.3.2. Precompiling Assets

In production, precompilation is typically run during deployment to ensure that the latest versions of the assets are served. Propshaft was explicitly not designed to provide full transpiler capabilities. However, it does offer an input -> output compiler setup that by default is used to translate url(asset) function calls in CSS to url(digested-asset) instead and source mapping comments likewise.

To manually run precompilation you can use the following command:

$ RAILS_ENV=production rails assets:precompile

After doing this, all assets in the load path will be copied (or compiled when using advanced asset management) in the precompilation step and stamped with a digest hash.

Additionally, you can set ENV["SECRET_KEY_BASE_DUMMY"] to trigger the use of a randomly generated secret_key_base that’s stored in a temporary file. This is useful when precompiling assets for production as part of a build step that otherwise does not need access to the production secrets.

$ RAILS_ENV=production SECRET_KEY_BASE_DUMMY=1