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Node.js v5.12.0 Documentation
Table of Contents
- process
- Event: 'beforeExit'
- Event: 'exit'
- Event: 'message'
- Event: 'rejectionHandled'
- Event: 'uncaughtException'
- Event: 'unhandledRejection'
- Exit Codes
- Signal Events
- process.abort()
- process.arch
- process.argv
- process.chdir(directory)
- process.config
- process.connected
- process.cwd()
- process.disconnect()
- process.env
- process.execArgv
- process.execPath
- process.exit([code])
- process.exitCode
- process.getegid()
- process.geteuid()
- process.getgid()
- process.getgroups()
- process.getuid()
- process.hrtime()
- process.initgroups(user, extra_group)
- process.kill(pid[, signal])
- process.mainModule
- process.memoryUsage()
- process.nextTick(callback[, arg][, ...])
- process.pid
- process.platform
- process.release
- process.send(message[, sendHandle[, options]][, callback])
- process.setegid(id)
- process.seteuid(id)
- process.setgid(id)
- process.setgroups(groups)
- process.setuid(id)
- process.stderr
- process.stdin
- process.stdout
- process.title
- process.umask([mask])
- process.uptime()
- process.version
- process.versions
process#
The process object is a global object and can be accessed from anywhere.
It is an instance of EventEmitter.
Event: 'beforeExit'#
This event is emitted when Node.js empties its event loop and has nothing else
to schedule. Normally, Node.js exits when there is no work scheduled, but a
listener for 'beforeExit' can make asynchronous calls, and cause Node.js to
continue.
'beforeExit' is not emitted for conditions causing explicit termination, such
as process.exit() or uncaught exceptions, and should not be used as an
alternative to the 'exit' event unless the intention is to schedule more work.
Event: 'exit'#
Emitted when the process is about to exit. There is no way to prevent the
exiting of the event loop at this point, and once all 'exit' listeners have
finished running the process will exit. Therefore you must only perform
synchronous operations in this handler. This is a good hook to perform
checks on the module's state (like for unit tests). The callback takes one
argument, the code the process is exiting with.
This event is only emitted when Node.js exits explicitly by process.exit() or implicitly by the event loop draining.
Example of listening for 'exit':
process.on('exit', (code) => {
// do *NOT* do this
setTimeout(() => {
console.log('This will not run');
}, 0);
console.log('About to exit with code:', code);
});
Event: 'message'#
message<Object> a parsed JSON object or primitive valuesendHandle<Handle object> anet.Socketornet.Serverobject, or undefined.
Messages sent by ChildProcess.send() are obtained using the 'message'
event on the child's process object.
Event: 'rejectionHandled'#
Emitted whenever a Promise was rejected and an error handler was attached to it
(for example with .catch()) later than after an event loop turn. This event
is emitted with the following arguments:
pthe promise that was previously emitted in an'unhandledRejection'event, but which has now gained a rejection handler.
There is no notion of a top level for a promise chain at which rejections can
always be handled. Being inherently asynchronous in nature, a promise rejection
can be handled at a future point in time — possibly much later than the
event loop turn it takes for the 'unhandledRejection' event to be emitted.
Another way of stating this is that, unlike in synchronous code where there is
an ever-growing list of unhandled exceptions, with promises there is a
growing-and-shrinking list of unhandled rejections. In synchronous code, the
'uncaughtException' event tells you when the list of unhandled exceptions
grows. And in asynchronous code, the 'unhandledRejection' event tells you
when the list of unhandled rejections grows, while the 'rejectionHandled'
event tells you when the list of unhandled rejections shrinks.
For example using the rejection detection hooks in order to keep a map of all the rejected promise reasons at a given time:
const unhandledRejections = new Map();
process.on('unhandledRejection', (reason, p) => {
unhandledRejections.set(p, reason);
});
process.on('rejectionHandled', (p) => {
unhandledRejections.delete(p);
});
This map will grow and shrink over time, reflecting rejections that start unhandled and then become handled. You could record the errors in some error log, either periodically (probably best for long-running programs, allowing you to clear the map, which in the case of a very buggy program could grow indefinitely) or upon process exit (more convenient for scripts).
Event: 'uncaughtException'#
The 'uncaughtException' event is emitted when an exception bubbles all the
way back to the event loop. By default, Node.js handles such exceptions by
printing the stack trace to stderr and exiting. Adding a handler for the
'uncaughtException' event overrides this default behavior.
For example:
process.on('uncaughtException', (err) => {
console.log(`Caught exception: ${err}`);
});
setTimeout(() => {
console.log('This will still run.');
}, 500);
// Intentionally cause an exception, but don't catch it.
nonexistentFunc();
console.log('This will not run.');
Warning: Using 'uncaughtException' correctly#
Note that 'uncaughtException' is a crude mechanism for exception handling
intended to be used only as a last resort. The event should not be used as
an equivalent to On Error Resume Next. Unhandled exceptions inherently mean
that an application is in an undefined state. Attempting to resume application
code without properly recovering from the exception can cause additional
unforeseen and unpredictable issues.
Exceptions thrown from within the event handler will not be caught. Instead the process will exit with a non zero exit code and the stack trace will be printed. This is to avoid infinite recursion.
Attempting to resume normally after an uncaught exception can be similar to pulling out of the power cord when upgrading a computer -- nine out of ten times nothing happens - but the 10th time, the system becomes corrupted.
The correct use of 'uncaughtException' is to perform synchronous cleanup
of allocated resources (e.g. file descriptors, handles, etc) before shutting
down the process. It is not safe to resume normal operation after
'uncaughtException'.
Event: 'unhandledRejection'#
Emitted whenever a Promise is rejected and no error handler is attached to
the promise within a turn of the event loop. When programming with promises
exceptions are encapsulated as rejected promises. Such promises can be caught
and handled using promise.catch(...) and rejections are propagated through
a promise chain. This event is useful for detecting and keeping track of
promises that were rejected whose rejections were not handled yet. This event
is emitted with the following arguments:
reasonthe object with which the promise was rejected (usually anErrorinstance).pthe promise that was rejected.
Here is an example that logs every unhandled rejection to the console
process.on('unhandledRejection', (reason, p) => {
console.log("Unhandled Rejection at: Promise ", p, " reason: ", reason);
// application specific logging, throwing an error, or other logic here
});
For example, here is a rejection that will trigger the 'unhandledRejection'
event:
somePromise.then((res) => {
return reportToUser(JSON.pasre(res)); // note the typo (`pasre`)
}); // no `.catch` or `.then`
Here is an example of a coding pattern that will also trigger
'unhandledRejection':
function SomeResource() {
// Initially set the loaded status to a rejected promise
this.loaded = Promise.reject(new Error('Resource not yet loaded!'));
}
var resource = new SomeResource();
// no .catch or .then on resource.loaded for at least a turn
In cases like this, you may not want to track the rejection as a developer
error like you would for other 'unhandledRejection' events. To address
this, you can either attach a dummy .catch(() => { }) handler to
resource.loaded, preventing the 'unhandledRejection' event from being
emitted, or you can use the 'rejectionHandled' event.
Exit Codes#
Node.js will normally exit with a 0 status code when no more async
operations are pending. The following status codes are used in other
cases:
1Uncaught Fatal Exception - There was an uncaught exception, and it was not handled by a domain or an'uncaughtException'event handler.2- Unused (reserved by Bash for builtin misuse)3Internal JavaScript Parse Error - The JavaScript source code internal in Node.js's bootstrapping process caused a parse error. This is extremely rare, and generally can only happen during development of Node.js itself.4Internal JavaScript Evaluation Failure - The JavaScript source code internal in Node.js's bootstrapping process failed to return a function value when evaluated. This is extremely rare, and generally can only happen during development of Node.js itself.5Fatal Error - There was a fatal unrecoverable error in V8. Typically a message will be printed to stderr with the prefixFATAL ERROR.6Non-function Internal Exception Handler - There was an uncaught exception, but the internal fatal exception handler function was somehow set to a non-function, and could not be called.7Internal Exception Handler Run-Time Failure - There was an uncaught exception, and the internal fatal exception handler function itself threw an error while attempting to handle it. This can happen, for example, if aprocess.on('uncaughtException')ordomain.on('error')handler throws an error.8- Unused. In previous versions of Node.js, exit code 8 sometimes indicated an uncaught exception.9- Invalid Argument - Either an unknown option was specified, or an option requiring a value was provided without a value.10Internal JavaScript Run-Time Failure - The JavaScript source code internal in Node.js's bootstrapping process threw an error when the bootstrapping function was called. This is extremely rare, and generally can only happen during development of Node.js itself.12Invalid Debug Argument - The--debugand/or--debug-brkoptions were set, but an invalid port number was chosen.>128Signal Exits - If Node.js receives a fatal signal such asSIGKILLorSIGHUP, then its exit code will be128plus the value of the signal code. This is a standard Unix practice, since exit codes are defined to be 7-bit integers, and signal exits set the high-order bit, and then contain the value of the signal code.
Signal Events#
Emitted when the processes receives a signal. See sigaction(2) for a list of
standard POSIX signal names such as SIGINT, SIGHUP, etc.
Example of listening for SIGINT:
// Start reading from stdin so we don't exit.
process.stdin.resume();
process.on('SIGINT', () => {
console.log('Got SIGINT. Press Control-D to exit.');
});
An easy way to send the SIGINT signal is with Control-C in most terminal
programs.
Note:
SIGUSR1is reserved by Node.js to start the debugger. It's possible to install a listener but that won't stop the debugger from starting.SIGTERMandSIGINThave default handlers on non-Windows platforms that resets the terminal mode before exiting with code128 + signal number. If one of these signals has a listener installed, its default behavior will be removed (Node.js will no longer exit).SIGPIPEis ignored by default. It can have a listener installed.SIGHUPis generated on Windows when the console window is closed, and on other platforms under various similar conditions, see signal(7). It can have a listener installed, however Node.js will be unconditionally terminated by Windows about 10 seconds later. On non-Windows platforms, the default behavior ofSIGHUPis to terminate Node.js, but once a listener has been installed its default behavior will be removed.SIGTERMis not supported on Windows, it can be listened on.SIGINTfrom the terminal is supported on all platforms, and can usually be generated withCTRL+C(though this may be configurable). It is not generated when terminal raw mode is enabled.SIGBREAKis delivered on Windows whenCTRL+BREAKis pressed, on non-Windows platforms it can be listened on, but there is no way to send or generate it.SIGWINCHis delivered when the console has been resized. On Windows, this will only happen on write to the console when the cursor is being moved, or when a readable tty is used in raw mode.SIGKILLcannot have a listener installed, it will unconditionally terminate Node.js on all platforms.SIGSTOPcannot have a listener installed.
Note that Windows does not support sending Signals, but Node.js offers some
emulation with process.kill(), and child_process.kill(). Sending signal 0
can be used to test for the existence of a process. Sending SIGINT,
SIGTERM, and SIGKILL cause the unconditional termination of the target
process.
process.abort()#
This causes Node.js to emit an abort. This will cause Node.js to exit and generate a core file.
process.arch#
What processor architecture you're running on: 'arm', 'ia32', or 'x64'.
console.log('This processor architecture is ' + process.arch);
process.argv#
An array containing the command line arguments. The first element will be 'node', the second element will be the name of the JavaScript file. The next elements will be any additional command line arguments.
// print process.argv
process.argv.forEach((val, index, array) => {
console.log(`${index}: ${val}`);
});
This will generate:
$ node process-2.js one two=three four
0: node
1: /Users/mjr/work/node/process-2.js
2: one
3: two=three
4: four
process.chdir(directory)#
Changes the current working directory of the process or throws an exception if that fails.
console.log(`Starting directory: ${process.cwd()}`);
try {
process.chdir('/tmp');
console.log(`New directory: ${process.cwd()}`);
}
catch (err) {
console.log(`chdir: ${err}`);
}
process.config#
An Object containing the JavaScript representation of the configure options
that were used to compile the current Node.js executable. This is the same as
the config.gypi file that was produced when running the ./configure script.
An example of the possible output looks like:
{
target_defaults:
{ cflags: [],
default_configuration: 'Release',
defines: [],
include_dirs: [],
libraries: [] },
variables:
{
host_arch: 'x64',
node_install_npm: 'true',
node_prefix: '',
node_shared_cares: 'false',
node_shared_http_parser: 'false',
node_shared_libuv: 'false',
node_shared_zlib: 'false',
node_use_dtrace: 'false',
node_use_openssl: 'true',
node_shared_openssl: 'false',
strict_aliasing: 'true',
target_arch: 'x64',
v8_use_snapshot: 'true'
}
}
process.connected#
- <Boolean> Set to false after
process.disconnect()is called
If process.connected is false, it is no longer possible to send messages.
process.cwd()#
Returns the current working directory of the process.
console.log(`Current directory: ${process.cwd()}`);
process.disconnect()#
Close the IPC channel to the parent process, allowing this child to exit gracefully once there are no other connections keeping it alive.
Identical to the parent process's ChildProcess.disconnect().
If Node.js was not spawned with an IPC channel, process.disconnect() will be
undefined.
process.env#
An object containing the user environment. See environ(7).
An example of this object looks like:
{ TERM: 'xterm-256color',
SHELL: '/usr/local/bin/bash',
USER: 'maciej',
PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
PWD: '/Users/maciej',
EDITOR: 'vim',
SHLVL: '1',
HOME: '/Users/maciej',
LOGNAME: 'maciej',
_: '/usr/local/bin/node' }
You can write to this object, but changes won't be reflected outside of your process. That means that the following won't work:
$ node -e 'process.env.foo = "bar"' && echo $foo
But this will:
process.env.foo = 'bar';
console.log(process.env.foo);
Assigning a property on process.env will implicitly convert the value
to a string.
Example:
process.env.test = null;
console.log(process.env.test);
// => 'null'
process.env.test = undefined;
console.log(process.env.test);
// => 'undefined'
Use delete to delete a property from process.env.
Example:
process.env.TEST = 1;
delete process.env.TEST;
console.log(process.env.TEST);
// => undefined
process.execArgv#
This is the set of Node.js-specific command line options from the
executable that started the process. These options do not show up in
process.argv, and do not include the Node.js executable, the name of
the script, or any options following the script name. These options
are useful in order to spawn child processes with the same execution
environment as the parent.
Example:
$ node --harmony script.js --version
results in process.execArgv:
['--harmony']
and process.argv:
['/usr/local/bin/node', 'script.js', '--version']
process.execPath#
This is the absolute pathname of the executable that started the process.
Example:
/usr/local/bin/node
process.exit([code])#
Ends the process with the specified code. If omitted, exit uses the
'success' code 0.
To exit with a 'failure' code:
process.exit(1);
The shell that executed Node.js should see the exit code as 1.
process.exitCode#
A number which will be the process exit code, when the process either
exits gracefully, or is exited via process.exit() without specifying
a code.
Specifying a code to process.exit(code) will override any previous
setting of process.exitCode.
process.getegid()#
Note: this function is only available on POSIX platforms (i.e. not Windows, Android)
Gets the effective group identity of the process. (See getegid(2).) This is the numerical group id, not the group name.
if (process.getegid) {
console.log(`Current gid: ${process.getegid()}`);
}
process.geteuid()#
Note: this function is only available on POSIX platforms (i.e. not Windows, Android)
Gets the effective user identity of the process. (See geteuid(2).) This is the numerical userid, not the username.
if (process.geteuid) {
console.log(`Current uid: ${process.geteuid()}`);
}
process.getgid()#
Note: this function is only available on POSIX platforms (i.e. not Windows, Android)
Gets the group identity of the process. (See getgid(2).) This is the numerical group id, not the group name.
if (process.getgid) {
console.log(`Current gid: ${process.getgid()}`);
}
process.getgroups()#
Note: this function is only available on POSIX platforms (i.e. not Windows, Android)
Returns an array with the supplementary group IDs. POSIX leaves it unspecified if the effective group ID is included but Node.js ensures it always is.
process.getuid()#
Note: this function is only available on POSIX platforms (i.e. not Windows, Android)
Gets the user identity of the process. (See getuid(2).) This is the numerical userid, not the username.
if (process.getuid) {
console.log(`Current uid: ${process.getuid()}`);
}
process.hrtime()#
Returns the current high-resolution real time in a [seconds, nanoseconds]
tuple Array. It is relative to an arbitrary time in the past. It is not
related to the time of day and therefore not subject to clock drift. The
primary use is for measuring performance between intervals.
You may pass in the result of a previous call to process.hrtime() to get
a diff reading, useful for benchmarks and measuring intervals:
var time = process.hrtime();
// [ 1800216, 25 ]
setTimeout(() => {
var diff = process.hrtime(time);
// [ 1, 552 ]
console.log('benchmark took %d nanoseconds', diff[0] * 1e9 + diff[1]);
// benchmark took 1000000527 nanoseconds
}, 1000);
process.initgroups(user, extra_group)#
Note: this function is only available on POSIX platforms (i.e. not Windows, Android)
Reads /etc/group and initializes the group access list, using all groups of
which the user is a member. This is a privileged operation, meaning you need
to be root or have the CAP_SETGID capability.
user is a user name or user ID. extra_group is a group name or group ID.
Some care needs to be taken when dropping privileges. Example:
console.log(process.getgroups()); // [ 0 ]
process.initgroups('bnoordhuis', 1000); // switch user
console.log(process.getgroups()); // [ 27, 30, 46, 1000, 0 ]
process.setgid(1000); // drop root gid
console.log(process.getgroups()); // [ 27, 30, 46, 1000 ]