I am an Engineer who does not distinguish between technologies and design. I have lived a lifetime of working Open Source.
My career has taken me from startups, dev tools, large-scale documentation to video games. I am now at a place where I live more like a digital hermit.
Bluesky is my main, if quiet, outlet: @orta.io
Today, I head up tech at Puzzmo. If you are here because I posted about a job, email puzzmo-fe@orta.io
I co-founded Puzzmo with Zach Gage a year or two before Wordle changed the whole ecosystem. It's a reasonable assumption that anything created at Puzzmo which was not a game was something I was involved in.
Before we launched, Puzzmo was sold to Hearst, who handle the business side of things, I currently work and continue to evolve the platform!
I built-out and maintain a 'GitHub for Puzzle Generation' which powers running our dailies from scheduled generated games to complex editorial/fact checking systems.
Working with Em Lazer-Walker and Zach Gage we explored an unconventional take on Flappy Bird for mobile and web. It's a cruel game with no win state, from which of 20 million birds have flapped out.
I've been helping out some of my favourite JavaScript dev-tools by re-designing and consolidating their homepages.
Working with Franco Meloni we used some of the Danger JS tech created for Peril to create a way for iOS folks to own their Dangerfiles.
Danger in Swift is a nice trip back home after graduating to a new community.
Over time Artsy's engineering documentation became fragmented, rarely updated and with few contributors.
I consolidated all docs, open sourced most and created a process for finding or creating new docs.
Working with Brian Watterson and Katarina Batina we created an augmented reality experience to the Artsy app using Apple's bleeding-edge ARKit 1.5.
Bit stressful because of technical constraints (and the vague-ness of reality), but we found a way to make it work.
I took Danger to the server, expanding the scope of automation for cultural rules to be anything related to GitHub
At Artsy, Peril lets us apply minimal viable process in all sorts of new and interesting places by mixing schedulers and webhook processing
If Artsy was moving to JS for iOS, we needed to have our tools to come with us.
Re-writing Danger for JS gave me the chance to fix fundamental blockers for creating a considerably larger Danger eco-system of tools.
When Eloy Durán pitched we should move to React Native at Artsy, I helped his idea not just work - but succeed.
My contributions ranged from documenting our process, pitching stake-holders, choosing, owning and improving dependencies and helping to establish a high quality engineering culture across the shared web and iOS infrastructure .
Working with Felix Krause we created a way to write tests in a way that couldn't exist before.
Danger is a feedback and testing system for looking at the environment of your code reviews.
Working with Eloy Durán and Nate West. We built a hosted environment for all of CocoaPods' environment.
We went all out as an IDE for understanding your Podfile. Auto-completion, inline errors, migration advice and an integration overview.
Working with Owen Dodd and Katarina Batina we created a beautiful way to experience current exhibitions from galleries and museums around the world on your TV.
Small scope, tight deadline and a great working design/dev relationship.
With help from Daniel Doubrovkine I transformed the Artsy Mobile team to be Open Source by default.
We started small, and over the course of a year I made a lot of hard calls and eventually came out with all of our apps available for others to learn from.
Over the course of years, me and a bunch of internet random contributors eventually shipped a Mac app for quickly finding GIFs.
Took far too long to make.
I worked with Ash Furrow, Katarina Batina and 1aura Brown. We built an app for browsing works, swiping cards and making auction bids. We did it in Swift, in the Open.
I worked with Rob Bohnke, dB., 1aura Brown and Katarina Batina. We made the fair experience mobile. Opening out with The Armory Fair 2014, and moving around the world.
Consolidate the documentation, helped create the brand. The tentpole project for Open Source in iOS/Mac/watchOS/tvOS world.
Built with Andy Myers, Florian Hanke & the CocoaPods Team.
Got $100,000 to spend on Artworks? Or just happen to be interested in exploring the art world. This app has you covered.
Featured weekly in the App Store globally, entirely Open Source.
Initially built with Robert Lenne & Leonard Grey.
My initial dive into large scale OSS projects is CocoaDocs. CocoaDocs would host every CocoaPods' documentation for free, automatically.