However, it seems that a lot of CPU power is used when the game is being played. Not as efficient as some other BASICs. On the other hand, it is impossible to distribute finished games freely and graphic display window is not independent, so pupils are not motivated enough to try to learn how to write games in BASIC-256. They may simply think that BASIC-256 is not ready for practical use. Like an experimental language.
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you can make the graphic display window more or less independent with commands outputvisible 0 and editvisible 0
There is also graphtoolbarvisible and maintoolbarvisible that can be set to 0
(see https://doc.basic256.org)
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I think that BASIC-256 can be used to make very, very simple 2D games. An example.
https://www.youtube.com/watch?v=kzNsHT7Td-k&t=15s
However, it seems that a lot of CPU power is used when the game is being played. Not as efficient as some other BASICs. On the other hand, it is impossible to distribute finished games freely and graphic display window is not independent, so pupils are not motivated enough to try to learn how to write games in BASIC-256. They may simply think that BASIC-256 is not ready for practical use. Like an experimental language.
you can make the graphic display window more or less independent with commands outputvisible 0 and editvisible 0
There is also graphtoolbarvisible and maintoolbarvisible that can be set to 0
(see https://doc.basic256.org)
My website also has a smale tile-based game, a knockof of Flood-it:
https://uglymike.static.domains/Basic256/Code/Flood-It.kbs