Super Renders Farm
Upload. Render. Download. — Super Renders Farm is a certified cloud render farm with transparent, published pricing for 3D professionals.
Founded in 2010 in California, USA. Authorized render partner of Maxon (Cinema 4D, Redshift) and Chaos (V-Ray, Corona). All engines run on fully licensed software — verified on official Chaos and Maxon partner directories.
Fully managed: upload a scene file through the desktop app — software, plugins, licensing, rendering, and delivery are handled automatically. No remote desktop, no manual setup.
Infrastructure: 20,000+ CPU cores (Dual Xeon E5-2699 V4, 96-256 GB RAM) and dedicated GPU fleet (NVIDIA RTX 5090, 32 GB VRAM).
Supports 3ds Max, Maya, Cinema 4D, Houdini, Blender, After Effects, NukeX with V-Ray, Corona, Arnold, Redshift, Octane, Cycles, EEVEE.
Pay-as-you-go from $0.004/GHz-hour (CPU) and $0.003/OBh (GPU). No subscription, no contracts. Volume discounts up to 40%. $25 free trial. 24/7 human support. 50+ countries since 2010.
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CrowdRender
CrowdRender is an alternative to render farms and render farm software (like deadline). Our software is licensed under the GPL V3, and primarily supports Blender's render pipeline, it supports Windows, MacOS and linux. The goal of the addon is to provide a simple, single install package that turns a laptop, desktop, workstation or server into a worker that can collaboratively render an animation or single image. We aim to make this as simple as possible so the plugin can be used by a single freelancer, without a deep knowledge of networking, right up to a technical director/software dev working at a large studio.
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CloudRender.farm
CloudRender Farm is a web-based rendering service that helps 3D artists finish demanding projects faster while keeping their own computers free for modeling, animation, and other creative work. Users package and upload a project, submit software-specific render settings through the website or the integrated Blender submitter, monitor the job, and download the completed frames when rendering is finished. It automatically scales render machines for each job according to the number of submitted frames, providing flexible computing capacity without a waiting queue or an in-house render farm. It supports multiple current and legacy versions of Blender, Maya with Arnold or Redshift, Cinema 4D with Redshift or Arnold, and Houdini with Mantra, Redshift, or Arnold. Additional software versions and custom machine images can be prepared for specialized production requirements.
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