Welcome to Babylon.js 9.0

Our mission is to build one of the most powerful, beautiful, simple, and open web rendering engines in the world. Today, web graphics and rendering hit the accelerator with the release of Babylon.js 9.0. It represents a year of new features, optimizations, and performance improvements aimed at helping you create more compelling, interactive web experiences faster than ever.

Clustered Lighting

A dark scene with dozens of glowing fireflies illuminating stone ruins and vegetation, demonstrating clustered lighting with many light sources
A sci-fi corridor with a glowing electronic sign casting colored light onto surrounding metallic walls

Textured Area Lights

Node Particle Editor

A fiery sun rendered entirely with particles, glowing bright orange and yellow against a black background
Glowing purple and pink particles forming a swirling pattern against a dark purple background

Particle Flow Maps and Attractors

Volumetric Lighting

A dark industrial interior with visible light shafts streaming through openings, creating volumetric god rays
The Babylon.js Playground showing a Gaussian splat of a cathedral interior with bright sunlight streaming through arched windows

Frame Graph

Animation Retargeting

Three different 3D characters sharing the same animation pose, demonstrating animation retargeting across different body types
A Gaussian splat capture of an outdoor fire pit scene with red chairs and a cartoon cat character

Advanced Gaussian Splat Support

Babylon.js Editor

The Babylon.js Editor desktop application showing a dimly lit room scene with asset browser, inspector, and scene hierarchy panels
A colorful 3D scene with glowing crystals, candles, and floating particles being inspected with the new Inspector v2 overlay

Inspector v2

Babylon Viewer Updates

A detailed 3D model of a hooded fantasy archer character rendered in the Babylon.js Viewer
The Babylon.js Playground with multi-file editing showing TypeScript code tabs and a 3D character model preview

Playground Updates

Large World Rendering