Mobile phone gaming penetration in the United Kingdom (UK) from 2009 to 2025

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Release date

January 2026

Region

United Kingdom

Survey time period

2009 to 2025

Number of respondents

7,533 respondents

Age group

16 years and older

Method of interview

Face-to-face interview, online survey

Supplementary notes

* n (2007) = 2,905; n (2009) = 1,824; n (2010) = 2,117; n (2011) = 1,823; n (2012) = 1,805; n (2013) = 1,642; n (2014) = 1,890; n (2015) = 1,841; n (2016) = 1,846; n (2017) = 1,875; n (2018) = 1,882; n (2019) = 1,479; n (2020/21) = 3,105; n (2022) = 3,651; n (2023) = 3,643; n (2024) = 3,658; n (2025) = 7,533

2021 methodology: interviewing conducted using a mix of post-to-online and online panels. Paper questionnaires could also be requested by postal respondents and were returned by post. Any break column with a base size lower than 100 has been removed as margins of error become too great. Data is tested at the 99% confidence level.

Original survey question: Do you ever play games at home or elsewhere in any of these ways? (MULTI CODE) On a mobile phone or smartphone

Citation formats

UK mobile phone gaming reach 2009-2025

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Statistics on " Video gaming audiences in the United Kingdom (UK) "