Missbehave
by Tomate Salat | MIT
Behavior trees for Godot 4.7 C#, built in a visual graph editor. Wire nodes top to bottom in an editor dock, set parameters in the Inspector, undo everything, and watch the same graph light up live while the game runs. Trees are reusable .tres resources
Missbehave Behavior trees for Godot 4.7 / C#, authored in a visual graph editor. A tree is a single .tres resource, edited entirely in the Missbehave dock: create nodes, wire them, reorder them, set their parameters, undo, save. The same graph colours
Godai
by Snopek Games | MIT
Godot automation for you and your AI agent — via MCP, CLI or an in-editor chat panel
Godai provides Godot automation, including driving the Godot editor. The godai command lets you control Godot from the terminal or CI, and godai mcp exposes those same operations to an AI agent over the Model Context Protocol (MCP), so you can connect it
MCTS Player
by Disintegrator LLC | MIT
A high-performance, general-purpose Monte Carlo Tree Search (MCTS) computer player engine for turn-based games in Godot 4
Godot MCTS A high-performance, general-purpose Monte Carlo Tree Search (MCTS) computer player engine and asynchronous background worker for turn-based games in Godot 4. Includes an interactive Reversi (Othello) demonstration game with full UI parameter
ChatGPT Web Tunnel for Godot AI
by Misiek666 | MIT
Connect Godot AI to ChatGPT Developer Mode directly from the Godot editor using OpenAI Secure MCP Tunnel
ChatGPT Web Tunnel for Godot AI Unofficial Godot 4.7 editor addon that connects the local Godot AI MCP server to ChatGPT Developer Mode via OpenAI’s Secure MCP Tunnel. Features: Dedicated ChatGPT Web dock Download & verify OpenAI’s official Secure MCP
OpenGameAgent
by OpenGameAgent | MIT
Provider-neutral agent runtime for AI-native Godot games. Give NPCs structured world context, typed tools, streaming responses, steering, durable actions, and independent concurrent lives
OpenGameAgent is an open-source runtime for building AI-native game characters and systems. It turns structured game state into an agent loop that can reason, call typed game tools, stream results, and continue across game time—without moving game
Godot MCP Bridge
by letsagents | MIT
Let AI coding agents (Claude Code, Codex, DeepSeek Harness, ...) see Godot runtime feedback — errors, scene tree, node properties, screenshots, interactive breakpoints — and act on it, closing the AI self-correction loop
🌉 Godot MCP Bridge Close the AI self-correction loop 🎯 — your AI agent writes code, runs the game, sees real runtime feedback, and fixes its own mistakes. Autonomously. Godot MCP Bridge gives your AI agent eyes and hands inside the engine: live errors
GDLLM - Godot Agentic Harness
by Exonfang | MIT
A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API (or use your ChatGPT Subscription) and provide your agents the tools, context management, and guidance to effectively
GDLLM - An in-editor Godot Agentic Harness A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API (or use your ChatGPT Subscription) and provide your agents the tools, context
AddisAI
by Melkam Studios | MIT
AI-powered chat integration for Godot using the Addis AI API. Addis AI makes it easy to integrate conversational AI into your Godot games, tools, and editor plugins with an asynchronous, callback-based API
Addis AI for Godot AI-powered chat integration for Godot using the Addis AI API. Addis AI makes it easy to integrate conversational AI into your Godot games, tools, and editor plugins with an asynchronous, callback-based API. Features Simple chat API
NobodyWho - Local LLMs in Your Game
by NobodyWho | EUPL 1.2
Run local LLMs inside your game
NobodyWho is a Godot extension for running local LLMs inside your Godot game. The idea is not to provide coding assistance at development time, but to integrate LLM-powered features in your project at runtime. For example: NPC dialogue, automatic journal
Godot MCP Toolkit
by NPGameDev | MIT
AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 112 built-in tools cover 150
🧩 Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an
SpriteForge - Auto Smart Sprite Slicer , BG Remover & Editor
by hbrahimozdemir | MIT
An advanced 2D Sprite editor, slicer, and texture toolkit for Godot 4. Features auto-slicing, background removal, text rasterizer, image resizing, and fast PNG/AtlasTexture/SpriteFrames export
SpriteForge is a powerful and lightweight editor plugin designed to make working with 2D sprite sheets, textures, and assets effortless in Godot 4. Key Features: Auto Slicer: Detect sprite boundaries automatically based on alpha transparency with high
AI Assistant Hub
by FlamxGames | MIT
Get help with coding, editing scenes, and more. Do you really need super-powerful AI? Challenge that idea by creating small LLMs tailored to your game. This plugin works as an interface for LLM tools: Ollama, Google Gemini, OpenRouter, and more. Designed
Embed AI assistants in Godot to help you code, edit scenes, and more. Assistants can help you with the following and more: Code: Create and edit scripts. Scenes: Scan scenes, manage nodes, properties, signals, and groups. Resources: Create and edit
GodexCLI
by MentalMoshpit | MIT
Fast inline code prompts using the Codex CLI. This tool is NOT made for vibe coding or offloading game developments tasks, it's optimized to speed up small refactors and boilerplate code
Godex CLI ..|'''.| '|| .|' ' ... .. || .... ... ... || .... .| '|. .' '|| .|...|| '|..' '|. || || || |. || || .|. ''|...'| '|..|' '|..'||. '|...' .| ||. Godex integrates the OpenAI Codex CLI into the Godot Script Editor for fast inline GDScript snippets
Takobi AI
by Saku | MIT
Takobi AI is a C# AI framework for Godot featuring Behavior Trees, Hierarchical State Machines (HSM), and a live debugger. Built to be lightweight, modular, and easy to integrate into your projects
TakobiAI A behavior tree library for Godot 4 / C#, built on native Godot editor APIs Features Live Debugger — a dockable panel (built on Godot's EditorDebuggerPlugin ) that visualizes tick status and node state in real time while your game runs. Native
Godot Alpha Agent
by moshangzhu | MIT
Alpha is an intelligent, embedded AI assistant plugin designed specifically for the Godot game engine. It brings powerful AI capabilities directly into your editor, transforming how you create, debug, and optimize your games
AlphaAgent — Bringing AI into Godot Game Development AlphaAgent is an AI-powered assistant plugin designed for the Godot 4 game engine. Created by developer Moshangzhu (陌上竹) and released under the MIT open-source license, it embeds large language model
GoTree
by Charles Partous | MIT
A small Godot addon to easily implement node based behaviour trees
GoTree A small Godot addon to easily implement node based behaviour trees. GoTree provides a set of reusable behavour nodes that can be organized into behaviour trees in the scene tree. It also provides base scripts so you can create custom behaviours by
Godot State Charts
by Godotneers | MIT
Godot State Charts is an extension for Godot Engine 4 or later that allows you to use state charts in your game. State Charts are similar to finite state machines, but they are more powerful and avoid the state explosion problem of traditional FSMs
Built from scratch for the Godot Engine in an idiomatic way using Godot's nodes and signals. You need very little code to get started. Supports both GDScript and C#. Your code only interacts with a single class, StateChart which has two methods for
GladeCore - Local, On-Device LLM for NPCs - Dialogue, Speech, and Intelligence
by GladeStudio | MIT
GladeCore — drop-in, on-device AI for game characters. Give your NPCs a brain, a voice, and a memory — all running locally, no API keys, no servers, no per-message bill
GladeCore — real conversational AI for your game characters Players talk to NPCs by text or voice and get dynamic, unscripted replies in character, driven by a language model that runs entirely on the player's machine. You define who a character is with
Hera Agent Godot
by NotNull92 | MIT
The in-editor bridge for Hera, a low-token CLI that lets AI coding agents inspect and control a live Godot editor: edit scenes, wire signals, inject input, compare screenshots, and QA running games with proof. Verified on Godot 4.2–4.7. v1.1 adds GDScript
Hera Agent Godot lets AI coding agents inspect and control a live Godot editor in real time — instead of guessing scene structure from stale training data, the agent acts on the real editor and checks the result. Verified on every stable from Godot 4.2 to
Beckett (AI MCP for Godot)
by Beckett | MIT
Zero-sidecar MCP server embedded in the Godot 4 editor - no Node.js, no Python, no second process. AI assistants (Claude, Cursor, VS Code) connect over local HTTP to inspect any class via reflection, author scenes and scripts with validate-before-write
Stop waiting for Godot. Beckett is a zero-sidecar Model Context Protocol (MCP) server embedded directly in the Godot 4 editor as a single GDScript plugin. AI agents - Claude, Cursor, VS Code, Windsurf - drive the editor over local HTTP. No Node.js, no
UnlockSFX
by UnlockSFX | MIT
Generate game-ready sound effects from a text prompt, right inside the Godot editor — they import straight into res://sfx/. Variation banks, seamless loops, MP3/WAV output. Every clip is royalty-free and cleared to ship. Requires a free UnlockSFX account
UnlockSFX generates game-ready sound effects from a text prompt, right inside the Godot editor. Describe a sound, and it's generated and imported straight into res://sfx/ . Features Two ways to generate — a full-featured right-hand dock, or right-click
Fennara AI
by Fennara | MIT
AI chat and agent tooling for Godot, with both MCP support and in-built native chat window
Fennara connects the Godot editor with LLMs and AI coding agents. Use Fennara in two ways: Connect MCP-compatible coding agents to a live Godot project. Use the built-in AI chat dock directly inside Godot with your own model provider. Both workflows use
Game Lattice
by Toxic_Cookie | Apache 2.0
Engine-agnostic, JSON-driven RPG framework shipped as precompiled netstandard2.1 assemblies for Godot 4 (.NET edition). This is a C# library — there are no GDScript bindings and no editor plugin, so nothing appears under Project Settings → Plugins; the
Game Lattice An engine-agnostic, data-driven RPG framework: C# provides the engine, JSON provides the soul. The C# core is a fixed interpreter over a closed vocabulary of effect, condition, and task primitives. Every gameplay noun — items, spells, quests
Funplay MCP for Godot
by Funplay | MIT
An editor-only MCP server for Godot 4.2+ that lets AI assistants such as Claude Code, Cursor, Codex, and VS Code Copilot inspect and operate your running Godot project. Includes scene, script, UI, asset, project map, runtime inspection, and safe automation
Funplay MCP for Godot Funplay MCP for Godot is an MIT-licensed editor plugin that turns the Godot Editor into a local MCP server, allowing AI assistants to inspect, edit, and automate your running Godot project. It is designed for Godot 4.2+ projects and
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