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Missbehave 0

by Tomate Salat | MIT

Behavior trees for Godot 4.7 C#, built in a visual graph editor. Wire nodes top to bottom in an editor dock, set parameters in the Inspector, undo everything, and watch the same graph light up live while the game runs. Trees are reusable .tres resources

Missbehave Behavior trees for Godot 4.7 / C#, authored in a visual graph editor. A tree is a single .tres resource, edited entirely in the Missbehave dock: create nodes, wire them, reorder them, set their parameters, undo, save. The same graph colours

Godai 0

by Snopek Games | MIT

Godot automation for you and your AI agent — via MCP, CLI or an in-editor chat panel

Godai provides Godot automation, including driving the Godot editor. The godai command lets you control Godot from the terminal or CI, and godai mcp exposes those same operations to an AI agent over the Model Context Protocol (MCP), so you can connect it

MCTS Player 0

by Disintegrator LLC | MIT

A high-performance, general-purpose Monte Carlo Tree Search (MCTS) computer player engine for turn-based games in Godot 4

Godot MCTS A high-performance, general-purpose Monte Carlo Tree Search (MCTS) computer player engine and asynchronous background worker for turn-based games in Godot 4. Includes an interactive Reversi (Othello) demonstration game with full UI parameter

ChatGPT Web Tunnel for Godot AI 0

by Misiek666 | MIT

Connect Godot AI to ChatGPT Developer Mode directly from the Godot editor using OpenAI Secure MCP Tunnel

ChatGPT Web Tunnel for Godot AI Unofficial Godot 4.7 editor addon that connects the local Godot AI MCP server to ChatGPT Developer Mode via OpenAI’s Secure MCP Tunnel. Features: Dedicated ChatGPT Web dock Download & verify OpenAI’s official Secure MCP

OpenGameAgent 0

by OpenGameAgent | MIT

Provider-neutral agent runtime for AI-native Godot games. Give NPCs structured world context, typed tools, streaming responses, steering, durable actions, and independent concurrent lives

OpenGameAgent is an open-source runtime for building AI-native game characters and systems. It turns structured game state into an agent loop that can reason, call typed game tools, stream results, and continue across game time—without moving game

Godot MCP Bridge 0

by letsagents | MIT

Let AI coding agents (Claude Code, Codex, DeepSeek Harness, ...) see Godot runtime feedback — errors, scene tree, node properties, screenshots, interactive breakpoints — and act on it, closing the AI self-correction loop

🌉 Godot MCP Bridge Close the AI self-correction loop 🎯 — your AI agent writes code, runs the game, sees real runtime feedback, and fixes its own mistakes. Autonomously. Godot MCP Bridge gives your AI agent eyes and hands inside the engine: live errors

GDLLM - Godot Agentic Harness 0

by Exonfang | MIT

A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API (or use your ChatGPT Subscription) and provide your agents the tools, context management, and guidance to effectively

GDLLM - An in-editor Godot Agentic Harness A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API (or use your ChatGPT Subscription) and provide your agents the tools, context

AddisAI 0

by Melkam Studios | MIT

AI-powered chat integration for Godot using the Addis AI API. Addis AI makes it easy to integrate conversational AI into your Godot games, tools, and editor plugins with an asynchronous, callback-based API

Addis AI for Godot AI-powered chat integration for Godot using the Addis AI API. Addis AI makes it easy to integrate conversational AI into your Godot games, tools, and editor plugins with an asynchronous, callback-based API. Features Simple chat API

NobodyWho - Local LLMs in Your Game 1

by NobodyWho | EUPL 1.2

Run local LLMs inside your game

NobodyWho is a Godot extension for running local LLMs inside your Godot game. The idea is not to provide coding assistance at development time, but to integrate LLM-powered features in your project at runtime. For example: NPC dialogue, automatic journal

Godot MCP Toolkit 18

by NPGameDev | MIT

AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 112 built-in tools cover 150

🧩 Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an

SpriteForge - Auto Smart Sprite Slicer , BG Remover & Editor 0

by hbrahimozdemir | MIT

An advanced 2D Sprite editor, slicer, and texture toolkit for Godot 4. Features auto-slicing, background removal, text rasterizer, image resizing, and fast PNG/AtlasTexture/SpriteFrames export

SpriteForge is a powerful and lightweight editor plugin designed to make working with 2D sprite sheets, textures, and assets effortless in Godot 4. Key Features: Auto Slicer: Detect sprite boundaries automatically based on alpha transparency with high

AI Assistant Hub 0

by FlamxGames | MIT

Get help with coding, editing scenes, and more. Do you really need super-powerful AI? Challenge that idea by creating small LLMs tailored to your game. This plugin works as an interface for LLM tools: Ollama, Google Gemini, OpenRouter, and more. Designed

Embed AI assistants in Godot to help you code, edit scenes, and more. Assistants can help you with the following and more: Code: Create and edit scripts. Scenes: Scan scenes, manage nodes, properties, signals, and groups. Resources: Create and edit

GodexCLI 0

by MentalMoshpit | MIT

Fast inline code prompts using the Codex CLI. This tool is NOT made for vibe coding or offloading game developments tasks, it's optimized to speed up small refactors and boilerplate code

Godex CLI ..|'''.| '|| .|' ' ... .. || .... ... ... || .... .| '|. .' '|| .|...|| '|..' '|. || || || |. || || .|. ''|...'| '|..|' '|..'||. '|...' .| ||. Godex integrates the OpenAI Codex CLI into the Godot Script Editor for fast inline GDScript snippets

Takobi AI 1

by Saku | MIT

Takobi AI is a C# AI framework for Godot featuring Behavior Trees, Hierarchical State Machines (HSM), and a live debugger. Built to be lightweight, modular, and easy to integrate into your projects

TakobiAI A behavior tree library for Godot 4 / C#, built on native Godot editor APIs Features Live Debugger — a dockable panel (built on Godot's EditorDebuggerPlugin ) that visualizes tick status and node state in real time while your game runs. Native

Godot Alpha Agent 1

by moshangzhu | MIT

Alpha is an intelligent, embedded AI assistant plugin designed specifically for the Godot game engine. It brings powerful AI capabilities directly into your editor, transforming how you create, debug, and optimize your games

AlphaAgent — Bringing AI into Godot Game Development AlphaAgent is an AI-powered assistant plugin designed for the Godot 4 game engine. Created by developer Moshangzhu (陌上竹) and released under the MIT open-source license, it embeds large language model

GoTree 0

by Charles Partous | MIT

A small Godot addon to easily implement node based behaviour trees

GoTree A small Godot addon to easily implement node based behaviour trees. GoTree provides a set of reusable behavour nodes that can be organized into behaviour trees in the scene tree. It also provides base scripts so you can create custom behaviours by

Godot State Charts 16

by Godotneers | MIT

Godot State Charts is an extension for Godot Engine 4 or later that allows you to use state charts in your game. State Charts are similar to finite state machines, but they are more powerful and avoid the state explosion problem of traditional FSMs

Built from scratch for the Godot Engine in an idiomatic way using Godot's nodes and signals. You need very little code to get started. Supports both GDScript and C#. Your code only interacts with a single class, StateChart which has two methods for

GladeCore - Local, On-Device LLM for NPCs - Dialogue, Speech, and Intelligence 0

by GladeStudio | MIT

GladeCore — drop-in, on-device AI for game characters. Give your NPCs a brain, a voice, and a memory — all running locally, no API keys, no servers, no per-message bill

GladeCore — real conversational AI for your game characters Players talk to NPCs by text or voice and get dynamic, unscripted replies in character, driven by a language model that runs entirely on the player's machine. You define who a character is with

Hera Agent Godot 0

by NotNull92 | MIT

The in-editor bridge for Hera, a low-token CLI that lets AI coding agents inspect and control a live Godot editor: edit scenes, wire signals, inject input, compare screenshots, and QA running games with proof. Verified on Godot 4.2–4.7. v1.1 adds GDScript

Hera Agent Godot lets AI coding agents inspect and control a live Godot editor in real time — instead of guessing scene structure from stale training data, the agent acts on the real editor and checks the result. Verified on every stable from Godot 4.2 to

Beckett (AI MCP for Godot) 0

by Beckett | MIT

Zero-sidecar MCP server embedded in the Godot 4 editor - no Node.js, no Python, no second process. AI assistants (Claude, Cursor, VS Code) connect over local HTTP to inspect any class via reflection, author scenes and scripts with validate-before-write

Stop waiting for Godot. Beckett is a zero-sidecar Model Context Protocol (MCP) server embedded directly in the Godot 4 editor as a single GDScript plugin. AI agents - Claude, Cursor, VS Code, Windsurf - drive the editor over local HTTP. No Node.js, no

UnlockSFX 0

by UnlockSFX | MIT

Generate game-ready sound effects from a text prompt, right inside the Godot editor — they import straight into res://sfx/. Variation banks, seamless loops, MP3/WAV output. Every clip is royalty-free and cleared to ship. Requires a free UnlockSFX account

UnlockSFX generates game-ready sound effects from a text prompt, right inside the Godot editor. Describe a sound, and it's generated and imported straight into res://sfx/ . Features Two ways to generate — a full-featured right-hand dock, or right-click

Fennara AI 10

by Fennara | MIT

AI chat and agent tooling for Godot, with both MCP support and in-built native chat window

Fennara connects the Godot editor with LLMs and AI coding agents. Use Fennara in two ways: Connect MCP-compatible coding agents to a live Godot project. Use the built-in AI chat dock directly inside Godot with your own model provider. Both workflows use

Game Lattice 1

by Toxic_Cookie | Apache 2.0

Engine-agnostic, JSON-driven RPG framework shipped as precompiled netstandard2.1 assemblies for Godot 4 (.NET edition). This is a C# library — there are no GDScript bindings and no editor plugin, so nothing appears under Project Settings → Plugins; the

Game Lattice An engine-agnostic, data-driven RPG framework: C# provides the engine, JSON provides the soul. The C# core is a fixed interpreter over a closed vocabulary of effect, condition, and task primitives. Every gameplay noun — items, spells, quests

Funplay MCP for Godot 2

by Funplay | MIT

An editor-only MCP server for Godot 4.2+ that lets AI assistants such as Claude Code, Cursor, Codex, and VS Code Copilot inspect and operate your running Godot project. Includes scene, script, UI, asset, project map, runtime inspection, and safe automation

Funplay MCP for Godot Funplay MCP for Godot is an MIT-licensed editor plugin that turns the Godot Editor into a local MCP server, allowing AI assistants to inspect, edit, and automate your running Godot project. It is designed for Godot 4.2+ projects and

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