Godai
by Snopek Games | MIT
Godot automation for you and your AI agent — via MCP, CLI or an in-editor chat panel
Godai provides Godot automation, including driving the Godot editor. The godai command lets you control Godot from the terminal or CI, and godai mcp exposes those same operations to an AI agent over the Model Context Protocol (MCP), so you can connect it
Swallowtail
by Regi Ellis | MIT
Automate Godot from your terminal, your scripts, and any tool you connect. Inspect and edit scenes, validate, play the game, send input, read state back, and debug against the editor you already have open. No agent, model, or AI account required
Swallowtail automates Godot from your terminal, your scripts, and any tool you connect. It works against the editor you already have open: inspect and edit scenes, validate scenes and scripts, play the game, send input, read state back, capture frames
Plugin Updater
by Maaack | MIT
A plugin for updating plugins. Works with public GitHub repos that use releases
A plugin update wizard for plugins hosted on public GitHub repositories. This plugin checks current plugin versions against latest releases in the respective repositories, and offers to update any that are out-of-date. Supports plugins for Godot 4.4
Folder Import Rules
by Quattro Byte | MIT
Godot has no way to set import settings per folder — you configure each texture by hand, or set one project-wide default. Folder Import Rules lets you define rules once per folder (compression, mipmaps, 3D auto-compression, and more) and apply them to
The problem Godot stores import settings in one .import file per asset. You can set a single project-wide default from the Import dock, and you can tweak assets one at a time — but there's nothing in between. "Every texture under art/sprites should be
Godot Task Runner
by Rushdown Studios | MIT
Godot Task Runner is an editor plugin that lets you write and execute scripts in the Godot Editor. Bash, Powershell, Batch, and GDScript scripts are supported
Godot Task Runner is an editor plugin that brings task automation directly into your Godot development workflow. Define and execute tasks in multiple scripting languages (GDScript, Bash, PowerShell, and more) without leaving the editor. Full documentation
Hera Agent Godot
by NotNull92 | MIT
The in-editor bridge for Hera, a low-token CLI that lets AI coding agents inspect and control a live Godot editor: edit scenes, wire signals, inject input, compare screenshots, and QA running games with proof. Verified on Godot 4.2–4.7. v1.1 adds GDScript
Hera Agent Godot lets AI coding agents inspect and control a live Godot editor in real time — instead of guessing scene structure from stale training data, the agent acts on the real editor and checks the result. Verified on every stable from Godot 4.2 to
Easy Animated 2D Platforms
by LukeCGG | MIT
Want to make a 2D moving platform in Godot? YouTube tutorials too hard and restricting? You've come to the right place, it's never been more simple! Drag and drop a platform template, set the target, choose Activator or Automation, then sit back and enjoy
Want to make a 2D moving platform in Godot? YouTube tutorials too hard and restricting? You've come to the right place, it's never been more simple! Tested on Godot 4.0 through 4.7 (But probably works on older and newer versions as well) - Now with
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